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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_W.tscn
@小李xl 小李xl on 18 Jun 2023 1 KB 解决升级Godot版本产生的bug
  1. [gd_scene load_steps=7 format=3 uid="uid://wmedlesabvr3"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_agux2"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wx2w3"]
  5. [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/RoomDoor_EW.tres" id="3_a2hvw"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_wx2w3")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_wx2w3")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0.0
  18.  
  19. [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"]
  20. resource_local_to_scene = true
  21. size = Vector2(14, 40)
  22.  
  23. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  24. script = ExtResource("1_agux2")
  25. ShadowSprite = NodePath("ShadowSprite")
  26. AnimatedSprite = NodePath("AnimatedSprite")
  27. Collision = NodePath("Collision")
  28.  
  29. [node name="ShadowSprite" type="Sprite2D" parent="."]
  30. z_index = -1
  31. material = SubResource("ShaderMaterial_yvwpk")
  32.  
  33. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  34. material = SubResource("ShaderMaterial_t4ayq")
  35. position = Vector2(0, -8)
  36. sprite_frames = ExtResource("3_a2hvw")
  37. autoplay = "default"
  38.  
  39. [node name="Collision" type="CollisionShape2D" parent="."]
  40. position = Vector2(0, 4)
  41. shape = SubResource("RectangleShape2D_2ko2r")