Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / manager / InputManager.cs
@lijincheng lijincheng on 24 May 2023 2 KB 输入管理器
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 输入管理器
  6. /// </summary>
  7. public static class InputManager
  8. {
  9. /// <summary>
  10. /// 移动方向
  11. /// </summary>
  12. public static Vector2 MoveAxis { get; private set; }
  13. /// <summary>
  14. /// 鼠标在SubViewport节点下的坐标
  15. /// </summary>
  16. public static Vector2 CursorPosition { get; private set; }
  17. /// <summary>
  18. /// 是否按下切换武器
  19. /// </summary>
  20. public static bool Exchange { get; private set; }
  21.  
  22. /// <summary>
  23. /// 是否按钮投抛武器按钮
  24. /// </summary>
  25. public static bool Throw { get; private set; }
  26. /// <summary>
  27. /// 是否按钮互动按钮
  28. /// </summary>
  29. public static bool Interactive { get; private set; }
  30. /// <summary>
  31. /// 是否按钮换弹按钮
  32. /// </summary>
  33. public static bool Reload { get; private set; }
  34. /// <summary>
  35. /// 是否按钮开火按钮
  36. /// </summary>
  37. public static bool Fire { get; private set; }
  38. /// <summary>
  39. /// 是否按钮近战攻击按钮 (使用远程武器发起的近战攻击)
  40. /// </summary>
  41. public static bool MeleeAttack { get; private set; }
  42. /// <summary>
  43. /// 是否按下翻滚按钮
  44. /// </summary>
  45. public static bool Roll { get; private set; }
  46. /// <summary>
  47. /// 更新输入管理器
  48. /// </summary>
  49. public static void Update(float delta)
  50. {
  51. var application = GameApplication.Instance;
  52. MoveAxis = Input.GetVector("move_left", "move_right", "move_up", "move_down");
  53. CursorPosition = application.GlobalToViewPosition(application.GetGlobalMousePosition());
  54. Exchange = Input.IsActionJustPressed("exchange");
  55. Throw = Input.IsActionJustPressed("throw");
  56. Interactive = Input.IsActionJustPressed("interactive");
  57. Reload = Input.IsActionJustPressed("reload");
  58. Fire = Input.IsActionPressed("fire");
  59. MeleeAttack = Input.IsActionPressed("meleeAttack");
  60. Roll = Input.IsActionPressed("roll");
  61. }
  62.  
  63. }