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DungeonShooting / DungeonShooting_Godot / resource / config / WeaponBase.json
[
  {
    "Id": "0001",
    "ActivityId": "weapon0001",
    "Remark": "\u6B65\u67AA",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": true,
    "AmmoCapacity": 30,
    "MaxAmmoCapacity": 420,
    "StandbyAmmoCapacity": 390,
    "ReloadTime": 2.2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": false,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 0,
    "StartFiringSpeed": 480,
    "FinalFiringSpeed": 480,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 45,
    "ScatteringRangeAddValue": 3,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "CameraShake": 2,
    "BacklashRange": [
      2,
      4
    ],
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 10,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      4
    ],
    "RepelRnage": [
      20
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      320,
      350
    ],
    "BulletDistanceRange": [
      300,
      400
    ],
    "ShellId": "shell0001",
    "ThrowShellDelayTime": 0,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0005",
    "__BeginReloadSound": "reloadBegin0004",
    "BeginReloadSoundDelayTime": 0.2,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "beLoaded0011",
    "ReloadFinishSoundAdvanceTime": 0.4,
    "__BeLoadedSound": "",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0002",
    "__AiAttackAttr": ""
  },
  {
    "Id": "0002",
    "ActivityId": "",
    "Remark": "\u6B65\u67AA",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 30,
    "MaxAmmoCapacity": 420,
    "StandbyAmmoCapacity": 390,
    "ReloadTime": 2.2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": false,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0,
    "ContinuousCountRange": [
      3
    ],
    "TriggerInterval": 3,
    "StartFiringSpeed": 480,
    "FinalFiringSpeed": 480,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 45,
    "ScatteringRangeAddValue": 3,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "CameraShake": 2,
    "BacklashRange": [
      2,
      4
    ],
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 10,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      4
    ],
    "RepelRnage": [
      20
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      320,
      350
    ],
    "BulletDistanceRange": [
      300,
      400
    ],
    "ShellId": "shell0001",
    "ThrowShellDelayTime": 0,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0005",
    "__BeginReloadSound": "reloadBegin0004",
    "BeginReloadSoundDelayTime": 0.2,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "beLoaded0011",
    "ReloadFinishSoundAdvanceTime": 0.4,
    "__BeLoadedSound": "",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "__AiAttackAttr": "0001"
  },
  {
    "Id": "0003",
    "ActivityId": "weapon0002",
    "Remark": "\u9730\u5F39\u67AA",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 7,
    "MaxAmmoCapacity": 140,
    "StandbyAmmoCapacity": 133,
    "ReloadTime": 0.4,
    "AloneReload": true,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0.6,
    "AloneReloadFinishIntervalTime": 0.6,
    "AloneReloadCanShoot": true,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": true,
    "AutoManualBeLoaded": true,
    "BeLoadedTime": 0.6,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 0,
    "StartFiringSpeed": 120,
    "FinalFiringSpeed": 120,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      5
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 12,
    "FinalScatteringRange": 30,
    "ScatteringRangeAddValue": 20,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "CameraShake": 4,
    "BacklashRange": [
      5,
      6
    ],
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 15,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0002",
    "HarmRange": [
      4
    ],
    "RepelRnage": [
      30
    ],
    "BulletDeviationAngleRange": [
      -10,
      10
    ],
    "BulletSpeedRange": [
      280,
      380
    ],
    "BulletDistanceRange": [
      200,
      250
    ],
    "ShellId": "shell0002",
    "ThrowShellDelayTime": 0.2,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0003",
    "__BeginReloadSound": "reloadBegin0002",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "reloading0002",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "reloadFinish0002",
    "ReloadFinishSoundAdvanceTime": 0.3,
    "__BeLoadedSound": "beLoaded0005",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0004",
    "__AiAttackAttr": ""
  },
  {
    "Id": "0004",
    "ActivityId": "",
    "Remark": "\u9730\u5F39\u67AA",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 7,
    "MaxAmmoCapacity": 140,
    "StandbyAmmoCapacity": 133,
    "ReloadTime": 0.4,
    "AloneReload": true,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0.6,
    "AloneReloadFinishIntervalTime": 0.6,
    "AloneReloadCanShoot": true,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": true,
    "AutoManualBeLoaded": true,
    "BeLoadedTime": 0.6,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 3.5,
    "StartFiringSpeed": 120,
    "FinalFiringSpeed": 120,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      5
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 12,
    "FinalScatteringRange": 30,
    "ScatteringRangeAddValue": 20,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "CameraShake": 4,
    "BacklashRange": [
      5,
      6
    ],
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 15,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0002",
    "HarmRange": [
      4
    ],
    "RepelRnage": [
      30
    ],
    "BulletDeviationAngleRange": [
      -10,
      10
    ],
    "BulletSpeedRange": [
      280,
      380
    ],
    "BulletDistanceRange": [
      200,
      250
    ],
    "ShellId": "shell0002",
    "ThrowShellDelayTime": 0.2,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0003",
    "__BeginReloadSound": "reloadBegin0002",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "reloading0002",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "reloadFinish0002",
    "ReloadFinishSoundAdvanceTime": 0.3,
    "__BeLoadedSound": "beLoaded0005",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "__AiAttackAttr": "0002"
  },
  {
    "Id": "0005",
    "ActivityId": "weapon0003",
    "Remark": "\u624B\u67AA",
    "Weight": 20,
    "WeightType": 1,
    "ContinuousShoot": false,
    "AmmoCapacity": 12,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 168,
    "ReloadTime": 1.5,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": false,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0.05,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 0,
    "StartFiringSpeed": 460,
    "FinalFiringSpeed": 460,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 25,
    "ScatteringRangeAddValue": 4,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "CameraShake": 4,
    "BacklashRange": [
      3,
      5
    ],
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 20,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      4
    ],
    "RepelRnage": [
      20
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      320,
      350
    ],
    "BulletDistanceRange": [
      250,
      300
    ],
    "ShellId": "shell0001",
    "ThrowShellDelayTime": 0,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0004",
    "__BeginReloadSound": "reloading0001",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "beLoaded0015",
    "ReloadFinishSoundAdvanceTime": 0.43,
    "__BeLoadedSound": "",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0006",
    "__AiAttackAttr": ""
  },
  {
    "Id": "0006",
    "ActivityId": "",
    "Remark": "\u624B\u67AA",
    "Weight": 20,
    "WeightType": 1,
    "ContinuousShoot": false,
    "AmmoCapacity": 12,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 168,
    "ReloadTime": 1.5,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": false,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0.05,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 1.3,
    "StartFiringSpeed": 300,
    "FinalFiringSpeed": 300,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 5,
    "FinalScatteringRange": 25,
    "ScatteringRangeAddValue": 4,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.5,
    "CameraShake": 4,
    "BacklashRange": [
      3,
      5
    ],
    "BacklashRegressionSpeed": 35,
    "UpliftAngle": 20,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      4
    ],
    "RepelRnage": [
      20
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      320,
      350
    ],
    "BulletDistanceRange": [
      250,
      300
    ],
    "ShellId": "shell0001",
    "ThrowShellDelayTime": 0,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0004",
    "__BeginReloadSound": "reloading0001",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "beLoaded0015",
    "ReloadFinishSoundAdvanceTime": 0.43,
    "__BeLoadedSound": "",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "__AiAttackAttr": "0003"
  },
  {
    "Id": "0007",
    "ActivityId": "weapon0004",
    "Remark": "\u5200",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 180,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 180,
    "ReloadTime": 2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": true,
    "MinChargeTime": 0,
    "ManualBeLoaded": false,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 0,
    "StartFiringSpeed": 180,
    "FinalFiringSpeed": 180,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 0,
    "FinalScatteringRange": 0,
    "ScatteringRangeAddValue": 0,
    "ScatteringRangeBackSpeed": 0,
    "ScatteringRangeBackDelayTime": 0,
    "CameraShake": 7,
    "BacklashRange": [
      -8
    ],
    "BacklashRegressionSpeed": 24,
    "UpliftAngle": -95,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      25
    ],
    "RepelRnage": [
      150
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      350
    ],
    "BulletDistanceRange": [
      35
    ],
    "ShellId": "",
    "ThrowShellDelayTime": 0,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "",
    "__BeginReloadSound": "",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "",
    "ReloadFinishSoundAdvanceTime": 0,
    "__BeLoadedSound": "",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0008",
    "__AiAttackAttr": ""
  },
  {
    "Id": "0008",
    "ActivityId": "",
    "Remark": "\u5200",
    "Weight": 40,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 180,
    "MaxAmmoCapacity": 180,
    "StandbyAmmoCapacity": 180,
    "ReloadTime": 2,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": true,
    "MinChargeTime": 0,
    "ManualBeLoaded": false,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 3,
    "StartFiringSpeed": 180,
    "FinalFiringSpeed": 180,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 0,
    "FinalScatteringRange": 0,
    "ScatteringRangeAddValue": 0,
    "ScatteringRangeBackSpeed": 0,
    "ScatteringRangeBackDelayTime": 0,
    "CameraShake": 7,
    "BacklashRange": [
      -8
    ],
    "BacklashRegressionSpeed": 24,
    "UpliftAngle": -95,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      25
    ],
    "RepelRnage": [
      150
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      350
    ],
    "BulletDistanceRange": [
      35
    ],
    "ShellId": "",
    "ThrowShellDelayTime": 0,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "",
    "__BeginReloadSound": "",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "",
    "ReloadFinishSoundAdvanceTime": 0,
    "__BeLoadedSound": "",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "",
    "__AiAttackAttr": "0004"
  },
  {
    "Id": "0009",
    "ActivityId": "weapon0005",
    "Remark": "\u72D9\u51FB\u67AA",
    "Weight": 50,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 10,
    "MaxAmmoCapacity": 80,
    "StandbyAmmoCapacity": 70,
    "ReloadTime": 3,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": true,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0.9,
    "ContinuousCountRange": [
      1
    ],
    "TriggerInterval": 0,
    "StartFiringSpeed": 150,
    "FinalFiringSpeed": 150,
    "FiringSpeedAddSpeed": 0,
    "FiringSpeedBackSpeed": 0,
    "FireBulletCountRange": [
      1
    ],
    "DelayedTime": 0,
    "StartScatteringRange": 3,
    "FinalScatteringRange": 60,
    "ScatteringRangeAddValue": 40,
    "ScatteringRangeBackSpeed": 40,
    "ScatteringRangeBackDelayTime": 0.8,
    "CameraShake": 5,
    "BacklashRange": [
      5,
      7
    ],
    "BacklashRegressionSpeed": 20,
    "UpliftAngle": 15,
    "DefaultAngle": 0,
    "UpliftAngleRestore": 1,
    "FireEffect": "res://prefab/effect/weapon/ShotFire.tscn",
    "BulletId": "0001",
    "HarmRange": [
      30
    ],
    "RepelRnage": [
      250
    ],
    "BulletDeviationAngleRange": [
      0
    ],
    "BulletSpeedRange": [
      600,
      620
    ],
    "BulletDistanceRange": [
      700,
      900
    ],
    "ShellId": "shell0003",
    "ThrowShellDelayTime": 0.2,
    "ThrowCollisionSize": {
      "X": 20,
      "Y": 15
    },
    "CanMeleeAttack": true,
    "MeleeAttackHarmRange": [
      10
    ],
    "MeleeAttackRepelRnage": [
      100
    ],
    "__ShootSound": "shooting0008",
    "__BeginReloadSound": "reloadBegin0009",
    "BeginReloadSoundDelayTime": 0,
    "__ReloadSound": "",
    "ReloadSoundDelayTime": 0,
    "__ReloadFinishSound": "beLoaded0007",
    "ReloadFinishSoundAdvanceTime": 1,
    "__BeLoadedSound": "beLoaded0007",
    "BeLoadedSoundDelayTime": 0,
    "__OtherSoundMap": null,
    "__AiUseAttribute": "0010",
    "__AiAttackAttr": ""
  },
  {
    "Id": "0010",
    "ActivityId": "",
    "Remark": "\u72D9\u51FB\u67AA",
    "Weight": 50,
    "WeightType": 2,
    "ContinuousShoot": false,
    "AmmoCapacity": 10,
    "MaxAmmoCapacity": 80,
    "StandbyAmmoCapacity": 70,
    "ReloadTime": 3,
    "AloneReload": false,
    "AloneReloadCount": 1,
    "AloneReloadBeginIntervalTime": 0,
    "AloneReloadFinishIntervalTime": 0,
    "AloneReloadCanShoot": false,
    "LooseShoot": false,
    "MinChargeTime": 0,
    "ManualBeLoaded": true,
    "AutoManualBeLoaded": false,
    "BeLoadedTime": 0.9,
    "ContinuousCountRange": [
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