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DungeonShooting / DungeonShooting_Godot / project.godot
@小李xl 小李xl on 6 Mar 2023 8 KB 小修改
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=5
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/features=PackedStringArray("4.0", "C#")
  16. config/icon="res://icon.png"
  17.  
  18. [debug]
  19.  
  20. settings/fps/force_fps=60
  21.  
  22. [display]
  23.  
  24. window/size/viewport_width=1920
  25. window/size/viewport_height=1080
  26. window/size/resizable=false
  27. window/stretch/aspect="keep_width"
  28. window/vsync/use_vsync=false
  29.  
  30. [dotnet]
  31.  
  32. project/assembly_name="DungeonShooting"
  33.  
  34. [editor_plugins]
  35.  
  36. enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg")
  37.  
  38. [gui]
  39.  
  40. theme/custom="res://resource/theme/mainTheme.tres"
  41. theme/custom_font="res://resource/font/cn_font_36.tres"
  42.  
  43. [importer_defaults]
  44.  
  45. texture={
  46. "compress/bptc_ldr": 0,
  47. "compress/hdr_mode": 0,
  48. "compress/lossy_quality": 0.7,
  49. "compress/mode": 0,
  50. "compress/normal_map": 0,
  51. "detect_3d": false,
  52. "flags/anisotropic": false,
  53. "flags/filter": false,
  54. "flags/mipmaps": false,
  55. "flags/repeat": 0,
  56. "flags/srgb": 2,
  57. "process/HDR_as_SRGB": false,
  58. "process/fix_alpha_border": true,
  59. "process/invert_color": false,
  60. "process/normal_map_invert_y": false,
  61. "process/premult_alpha": false,
  62. "size_limit": 0,
  63. "stream": false,
  64. "svg/scale": 1.0
  65. }
  66. vnen.tiled_tileset_importer={
  67. "custom_properties": true,
  68. "embed_internal_images": false,
  69. "image_flags": 3,
  70. "post_import_script": "",
  71. "save_tiled_properties": false,
  72. "tile_metadata": false
  73. }
  74. vnen.tiled_importer={
  75. "add_background": true,
  76. "collision_layer": 1,
  77. "custom_properties": true,
  78. "embed_internal_images": true,
  79. "image_flags": 0,
  80. "post_import_script": "",
  81. "save_tiled_properties": false,
  82. "tile_metadata": false,
  83. "uv_clip": true
  84. }
  85.  
  86. [input]
  87.  
  88. ui_left={
  89. "deadzone": 0.5,
  90. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  91. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  92. ]
  93. }
  94. ui_right={
  95. "deadzone": 0.5,
  96. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  97. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  98. ]
  99. }
  100. ui_up={
  101. "deadzone": 0.5,
  102. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  103. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  104. ]
  105. }
  106. ui_down={
  107. "deadzone": 0.5,
  108. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  109. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  110. ]
  111. }
  112. fire={
  113. "deadzone": 0.5,
  114. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
  115. ]
  116. }
  117. move_left={
  118. "deadzone": 0.5,
  119. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
  120. ]
  121. }
  122. move_right={
  123. "deadzone": 0.5,
  124. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
  125. ]
  126. }
  127. move_up={
  128. "deadzone": 0.5,
  129. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
  130. ]
  131. }
  132. move_down={
  133. "deadzone": 0.5,
  134. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
  135. ]
  136. }
  137. exchange={
  138. "deadzone": 0.5,
  139. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
  140. ]
  141. }
  142. throw={
  143. "deadzone": 0.5,
  144. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":103,"echo":false,"script":null)
  145. ]
  146. }
  147. mouse_roll_up={
  148. "deadzone": 0.5,
  149. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null)
  150. ]
  151. }
  152. mouse_roll_down={
  153. "deadzone": 0.5,
  154. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null)
  155. ]
  156. }
  157. interactive={
  158. "deadzone": 0.5,
  159. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
  160. ]
  161. }
  162. reload={
  163. "deadzone": 0.5,
  164. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"echo":false,"script":null)
  165. ]
  166. }
  167.  
  168. [layer_names]
  169.  
  170. 2d_physics/layer_1="wall"
  171. 2d_physics/layer_2="bullet"
  172. 2d_physics/layer_3="props"
  173. 2d_physics/layer_4="player"
  174. 2d_physics/layer_5="enemy"
  175. 2d_physics/layer_6="affiliation"
  176.  
  177. [mono]
  178.  
  179. project/assembly_name="DungeonShooting"
  180.  
  181. [navigation]
  182.  
  183. 2d/default_edge_connection_margin=4
  184.  
  185. [physics]
  186.  
  187. 2d/default_gravity=0.0
  188. 2d/default_gravity_vector=Vector2(0, 0)
  189.  
  190. [rendering]
  191.  
  192. environment/defaults/default_clear_color=Color(0.109804, 0.0666667, 0.0901961, 1)
  193. textures/canvas_textures/default_texture_filter=0
  194. 2d/snapping/use_gpu_pixel_snap=true
  195. environment/default_environment="res://default_env.tres"
  196.  
  197. [tiled_importer]
  198.  
  199. enable_json_format=true