- /// <summary>
- /// 物理碰撞层
- /// </summary>
- public class PhysicsLayer
- {
- /// <summary>
- /// 无任何层级
- /// </summary>
- public const uint None = 0;
- /// <summary>
- /// 墙壁
- /// </summary>
- public const uint Wall = 0b1;
- /// <summary>
- /// 子弹
- /// </summary>
- public const uint Bullet = 0b10;
- /// <summary>
- /// 道具
- /// </summary>
- public const uint Props = 0b100;
- /// <summary>
- /// 玩家
- /// </summary>
- public const uint Player = 0b1000;
- /// <summary>
- /// 敌人
- /// </summary>
- public const uint Enemy = 0b10000;
- /// <summary>
- /// 归属区域判断层级
- /// </summary>
- public const uint Affiliation = 0b100000;
- }