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DungeonShooting / DungeonShooting_Godot / prefab / effect / weapon / FirePart.tscn
  1. [gd_scene load_steps=2 format=3 uid="uid://bh6vo2i6x7lmj"]
  2.  
  3. [sub_resource type="ParticleProcessMaterial" id="1"]
  4. spread = 60.0
  5. gravity = Vector3(0, 0, 0)
  6.  
  7. [node name="FirePart" type="GPUParticles2D"]
  8. emitting = false
  9. amount = 10
  10. process_material = SubResource("1")
  11. lifetime = 0.2
  12. one_shot = true
  13. explosiveness = 1.0