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DungeonShooting / DungeonShooting_Godot / prefab / weapon / shell / ShellCase.tscn
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1]
  4. [ext_resource path="res://resource/materlal/Shadow.tres" type="Material" id=2]
  5. [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]
  6.  
  7. [sub_resource type="SpriteFrames" id=1]
  8. animations = [ {
  9. "frames": [ ExtResource( 1 ) ],
  10. "loop": true,
  11. "name": "default",
  12. "speed": 5.0
  13. } ]
  14.  
  15. [node name="ShellCase" type="Node"]
  16. script = ExtResource( 3 )
  17.  
  18. [node name="ShadowSprite" type="Sprite" parent="."]
  19. material = ExtResource( 2 )
  20.  
  21. [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
  22. frames = SubResource( 1 )
  23.  
  24. [node name="Collision" type="CollisionShape2D" parent="."]