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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy.tscn
[gd_scene load_steps=20 format=2]

[ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
[ext_resource path="res://resource/sprite/role/role8.png" type="Texture" id=3]

[sub_resource type="ShaderMaterial" id=1]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 3 )
region = Rect2( 0, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 3 )
region = Rect2( 16, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 3 )
region = Rect2( 32, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 3 )
region = Rect2( 48, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 3 )
region = Rect2( 0, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 3 )
region = Rect2( 16, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 3 )
region = Rect2( 32, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 3 )
region = Rect2( 48, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 3 )
region = Rect2( 0, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 3 )
region = Rect2( 16, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 3 )
region = Rect2( 32, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 3 )
region = Rect2( 48, 48, 16, 24 )

[sub_resource type="SpriteFrames" id=19]
animations = [ {
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "idle",
"speed": 7.0
}, {
"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"loop": true,
"name": "reverseRun",
"speed": 10.0
}, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ],
"loop": true,
"name": "run",
"speed": 10.0
} ]

[sub_resource type="CircleShape2D" id=20]
radius = 4.0

[node name="Enemy" instance=ExtResource( 1 )]
collision_layer = 16
collision_mask = 1

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 1 )

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource( 2 )
frames = SubResource( 19 )
playing = true

[node name="Collision" parent="." index="3"]
shape = SubResource( 20 )

[node name="ViewRay" type="RayCast2D" parent="." index="6"]
position = Vector2( 0, -8 )

[node name="NavigationPoint" type="Position2D" parent="." index="8"]
position = Vector2( 0, -5 )

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
radius = 20.0