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DungeonShooting / DungeonShooting_Godot / prefab / role / Player.tscn
[gd_scene load_steps=20 format=2]

[ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
[ext_resource path="res://resource/sprite/role/role2.png" type="Texture" id=3]

[sub_resource type="ShaderMaterial" id=1]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 3 )
region = Rect2( 0, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 3 )
region = Rect2( 16, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 3 )
region = Rect2( 32, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 3 )
region = Rect2( 48, 24, 16, 24 )

[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 3 )
region = Rect2( 0, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 3 )
region = Rect2( 16, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 3 )
region = Rect2( 32, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 3 )
region = Rect2( 48, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 3 )
region = Rect2( 0, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 3 )
region = Rect2( 16, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 3 )
region = Rect2( 32, 48, 16, 24 )

[sub_resource type="AtlasTexture" id=31]
atlas = ExtResource( 3 )
region = Rect2( 48, 48, 16, 24 )

[sub_resource type="SpriteFrames" id=19]
animations = [ {
"frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ) ],
"loop": true,
"name": "idle",
"speed": 7.0
}, {
"frames": [ SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ) ],
"loop": true,
"name": "reverseRun",
"speed": 10.0
}, {
"frames": [ SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ) ],
"loop": true,
"name": "run",
"speed": 10.0
} ]

[sub_resource type="CircleShape2D" id=32]
radius = 4.0

[node name="Player" instance=ExtResource( 1 )]
collision_layer = 8
collision_mask = 1

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 1 )

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource( 2 )
frames = SubResource( 19 )
playing = true

[node name="Collision" parent="." index="3"]
shape = SubResource( 32 )