[gd_scene load_steps=20 format=2] [ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2] [ext_resource path="res://resource/sprite/role/role2.png" type="Texture" id=3] [sub_resource type="ShaderMaterial" id=1] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 1.0 [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="AtlasTexture" id=20] atlas = ExtResource( 3 ) region = Rect2( 0, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=21] atlas = ExtResource( 3 ) region = Rect2( 16, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=22] atlas = ExtResource( 3 ) region = Rect2( 32, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=23] atlas = ExtResource( 3 ) region = Rect2( 48, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=24] atlas = ExtResource( 3 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=25] atlas = ExtResource( 3 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=26] atlas = ExtResource( 3 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=27] atlas = ExtResource( 3 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=28] atlas = ExtResource( 3 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=29] atlas = ExtResource( 3 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=30] atlas = ExtResource( 3 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=31] atlas = ExtResource( 3 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="SpriteFrames" id=19] animations = [ { "frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ) ], "loop": true, "name": "idle", "speed": 7.0 }, { "frames": [ SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ) ], "loop": true, "name": "reverseRun", "speed": 10.0 }, { "frames": [ SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ) ], "loop": true, "name": "run", "speed": 10.0 } ] [sub_resource type="CircleShape2D" id=32] radius = 4.0 [node name="Player" instance=ExtResource( 1 )] collision_layer = 8 collision_mask = 1 [node name="ShadowSprite" parent="." index="0"] material = SubResource( 1 ) [node name="AnimatedSprite" parent="." index="2"] material = SubResource( 2 ) frames = SubResource( 19 ) playing = true [node name="Collision" parent="." index="3"] shape = SubResource( 32 )