[gd_scene load_steps=12 format=2] [ext_resource path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" type="Texture" id=1] [ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3] [ext_resource path="res://src/game/camera/GameCamera.cs" type="Script" id=5] [sub_resource type="Environment" id=1] background_mode = 4 glow_enabled = true [sub_resource type="ConvexPolygonShape2D" id=3] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=4] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=5] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=6] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=7] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=8] points = PoolVector2Array( 0, 0, 16, 0, 16, 12, 0, 12 ) [sub_resource type="TileSet" id=2] 0/name = "16x16 dungeon ii wall reconfig v04 spritesheet.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 256, 144 ) 0/tile_mode = 2 0/autotile/icon_coordinate = Vector2( 0, 8 ) 0/autotile/tile_size = Vector2( 16, 16 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape = SubResource( 3 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 1, 3 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 3 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 11, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 4 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 13, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 5 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 3 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 6 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 7 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 7 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 8 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [node name="Room" type="Navigation2D"] script = ExtResource( 3 ) ObjectRootPath = NodePath("ObjectRoot") YSortRootPath = NodePath("SortRoot") TopTilePath = NodePath("SortRoot/MapRoot/TopTileMap") MiddleTilePath = NodePath("SortRoot/MapRoot/MiddleTileMap") FloorTilePath = NodePath("SortRoot/MapRoot/FloorTileMap") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 253, 219 ) current = true limit_smoothed = true editor_draw_drag_margin = true script = ExtResource( 5 ) [node name="ObjectRoot" type="Node2D" parent="."] [node name="SortRoot" type="YSort" parent="."] [node name="MapRoot" type="Node2D" parent="SortRoot"] [node name="TopTileMap" type="TileMap" parent="SortRoot/MapRoot"] z_index = 10 tile_set = SubResource( 2 ) cell_size = Vector2( 16, 16 ) collision_mask = 0 bake_navigation = true format = 1 [node name="MiddleTileMap" type="TileMap" parent="SortRoot/MapRoot"] tile_set = SubResource( 2 ) cell_size = Vector2( 16, 16 ) cell_tile_origin = 2 cell_y_sort = true collision_mask = 0 bake_navigation = true format = 1 [node name="FloorTileMap" type="TileMap" parent="SortRoot/MapRoot"] z_index = -10 tile_set = SubResource( 2 ) cell_size = Vector2( 16, 16 ) collision_mask = 0 bake_navigation = true format = 1