using Godot; /// <summary> /// 房间图块配置信息 /// </summary> public class AutoTileConfig { public TileCellInfo LT = new TileCellInfo(0, new Vector2(3, 3)); public TileCellInfo LB = new TileCellInfo(0, new Vector2(11, 2)); public TileCellInfo RT = new TileCellInfo(0, new Vector2(1, 3)); public TileCellInfo RB = new TileCellInfo(0, new Vector2(13, 2)); public TileCellInfo R = new TileCellInfo(0, new Vector2(1, 3)); public TileCellInfo L = new TileCellInfo(0, new Vector2(3, 3)); public TileCellInfo T = new TileCellInfo(0, new Vector2(2, 7)); public TileCellInfo B = new TileCellInfo(0, new Vector2(2, 2)); public TileCellInfo In = new TileCellInfo(0, new Vector2(0, 8)); }