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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
@小李xl 小李xl on 25 Nov 2022 921 bytes 临时提交 (还有报错)
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2]
  4. [ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3]
  5. [ext_resource path="res://src/game/camera/GameCamera.cs" type="Script" id=5]
  6.  
  7. [sub_resource type="Environment" id=1]
  8. background_mode = 4
  9. glow_enabled = true
  10.  
  11. [node name="Room" type="Navigation2D"]
  12. script = ExtResource( 3 )
  13.  
  14. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  15. environment = SubResource( 1 )
  16.  
  17. [node name="MapRoot" type="Node2D" parent="."]
  18. z_index = -10
  19.  
  20. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )]
  21.  
  22. [node name="Camera2D" type="Camera2D" parent="."]
  23. position = Vector2( 253, 219 )
  24. current = true
  25. limit_smoothed = true
  26. editor_draw_drag_margin = true
  27. script = ExtResource( 5 )
  28.  
  29. [node name="ObjectRoot" type="Node2D" parent="."]
  30.  
  31. [node name="SortRoot" type="YSort" parent="."]