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DungeonShooting / DungeonShooting_Godot / src / game / PhysicsLayer.cs
  1. /// <summary>
  2. /// 物理碰撞层
  3. /// </summary>
  4. public class PhysicsLayer
  5. {
  6. /// <summary>
  7. /// 墙壁
  8. /// </summary>
  9. public const uint Wall = 1;
  10. /// <summary>
  11. /// 子弹
  12. /// </summary>
  13. public const uint Bullet = 2;
  14. /// <summary>
  15. /// 道具
  16. /// </summary>
  17. public const uint Props = 4;
  18. /// <summary>
  19. /// 玩家
  20. /// </summary>
  21. public const uint Player = 8;
  22. /// <summary>
  23. /// 敌人
  24. /// </summary>
  25. public const uint Enemy = 16;
  26. /// <summary>
  27. /// 视野遮挡
  28. /// </summary>
  29. public const uint View = 32;
  30. }