[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://j8t31iuumvhr"] [ext_resource type="Shader" path="res://resource/material/Outline.gdshader" id="1_neih8"] [resource] resource_local_to_scene = true shader = ExtResource("1_neih8") shader_parameter/outline_color = Color(1, 1, 1, 1)