using System.Linq; using Config; using Godot; namespace UI.Encyclopedia; public partial class EncyclopediaPanel : Encyclopedia { private UiGrid<ObjectButton, ExcelConfig.ActivityBase> _grid; private long _id; public override void OnCreateUi() { _grid = CreateUiGrid<ObjectButton, ExcelConfig.ActivityBase, ItemCell>(S_ObjectButton); _grid.SetHorizontalExpand(true); _grid.SetAutoColumns(true); _grid.SetCellOffset(new Vector2I(10, 10)); ShowWeaponItem(); } public override void OnDestroyUi() { } private void ShowWeaponItem() { StopCoroutine(_id); _id = StartCoroutine( _grid.SetDataListCoroutine( ExcelConfig.ActivityBase_List.Where(data => data.Type == ActivityType.Weapon).ToArray() ) ); } }