-
- using Godot;
-
- /// <summary>
- /// 输入管理器
- /// </summary>
- public static class InputManager
- {
- /// <summary>
- /// 移动方向
- /// </summary>
- public static Vector2 MoveAxis { get; private set; }
-
- /// <summary>
- /// 鼠标在SubViewport节点下的坐标
- /// </summary>
- public static Vector2 CursorPosition { get; private set; }
-
- /// <summary>
- /// 是否按下切换武器
- /// </summary>
- public static bool Exchange { get; private set; }
-
- /// <summary>
- /// 是否按钮投抛武器按钮
- /// </summary>
- public static bool Throw { get; private set; }
-
- /// <summary>
- /// 是否按钮互动按钮
- /// </summary>
- public static bool Interactive { get; private set; }
-
- /// <summary>
- /// 是否按钮换弹按钮
- /// </summary>
- public static bool Reload { get; private set; }
-
- /// <summary>
- /// 是否按钮开火按钮
- /// </summary>
- public static bool Fire { get; private set; }
-
- /// <summary>
- /// 是否按钮近战攻击按钮 (使用远程武器发起的近战攻击)
- /// </summary>
- public static bool MeleeAttack { get; private set; }
-
- /// <summary>
- /// 是否按下翻滚按钮
- /// </summary>
- public static bool Roll { get; private set; }
-
- /// <summary>
- /// 更新输入管理器
- /// </summary>
- public static void Update(float delta)
- {
- var application = GameApplication.Instance;
- MoveAxis = Input.GetVector("move_left", "move_right", "move_up", "move_down");
- CursorPosition = application.GlobalToViewPosition(application.GetGlobalMousePosition());
- Exchange = Input.IsActionJustPressed("exchange");
- Throw = Input.IsActionJustPressed("throw");
- Interactive = Input.IsActionJustPressed("interactive");
- Reload = Input.IsActionJustPressed("reload");
- Fire = Input.IsActionPressed("fire");
- MeleeAttack = Input.IsActionPressed("meleeAttack");
- Roll = Input.IsActionPressed("roll");
- }
-
- }