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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0004.tscn
@小李xl 小李xl on 21 Mar 2024 3 KB 测试特效
  1. [gd_scene load_steps=12 format=3 uid="uid://d0h4xfi1oqf1l"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_w1qob"]
  5. [ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"]
  6. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="3_ofn8c"]
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("2_w1qob")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1.0
  14. shader_parameter/modulate = Color(1, 1, 1, 1)
  15. shader_parameter/show_outline = false
  16. shader_parameter/outline_color = Color(0, 0, 0, 1)
  17. shader_parameter/outline_rainbow = false
  18. shader_parameter/outline_use_blend = true
  19. shader_parameter/grey = 0.0
  20.  
  21. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  22. resource_local_to_scene = true
  23. shader = ExtResource("2_w1qob")
  24. shader_parameter/blend = Color(1, 1, 1, 1)
  25. shader_parameter/schedule = 0.0
  26. shader_parameter/modulate = Color(1, 1, 1, 1)
  27. shader_parameter/show_outline = false
  28. shader_parameter/outline_color = Color(0, 0, 0, 1)
  29. shader_parameter/outline_rainbow = false
  30. shader_parameter/outline_use_blend = false
  31. shader_parameter/grey = 0.0
  32.  
  33. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  34. size = Vector2(4, 4)
  35.  
  36. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_chi2i"]
  37. particles_animation = true
  38. particles_anim_h_frames = 3
  39. particles_anim_v_frames = 1
  40. particles_anim_loop = false
  41.  
  42. [sub_resource type="Curve" id="Curve_dt320"]
  43. _data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0]
  44. point_count = 3
  45.  
  46. [sub_resource type="CurveTexture" id="CurveTexture_ie2e7"]
  47. curve = SubResource("Curve_dt320")
  48.  
  49. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kelfq"]
  50. lifetime_randomness = 0.7
  51. particle_flag_disable_z = true
  52. angle_max = 360.0
  53. spread = 180.0
  54. initial_velocity_min = 5.0
  55. initial_velocity_max = 15.0
  56. angular_velocity_max = 45.0
  57. gravity = Vector3(0, 0, 0)
  58. scale_min = 0.15
  59. scale_max = 0.6
  60. scale_curve = SubResource("CurveTexture_ie2e7")
  61. color = Color(0.619608, 0.619608, 0.619608, 1)
  62. anim_offset_max = 1.0
  63.  
  64. [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  65. collision_layer = 2
  66. collision_mask = 0
  67. script = ExtResource("1_1jbgr")
  68. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  69. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  70. Particles2D = [NodePath("AnimatedSprite/GPUParticles2D")]
  71. ShadowSprite = NodePath("ShadowSprite")
  72. AnimatedSprite = NodePath("AnimatedSprite")
  73. Collision = NodePath("Collision")
  74.  
  75. [node name="ShadowSprite" type="Sprite2D" parent="."]
  76. z_index = -1
  77. material = SubResource("ShaderMaterial_v77gw")
  78.  
  79. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  80. material = SubResource("ShaderMaterial_p0wfd")
  81. sprite_frames = ExtResource("3_bttus")
  82. animation = &"move"
  83. frame_progress = 0.0471243
  84.  
  85. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  86. collision_layer = 0
  87. collision_mask = 0
  88. monitorable = false
  89.  
  90. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  91. position = Vector2(1, 0)
  92. shape = SubResource("RectangleShape2D_c0onq")
  93.  
  94. [node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"]
  95. material = SubResource("CanvasItemMaterial_chi2i")
  96. amount = 10
  97. process_material = SubResource("ParticleProcessMaterial_kelfq")
  98. texture = ExtResource("3_ofn8c")
  99. lifetime = 0.5
  100.  
  101. [node name="Collision" type="CollisionShape2D" parent="."]
  102. shape = SubResource("RectangleShape2D_c0onq")