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DungeonShooting / DungeonShooting_Godot / src / game / common / NodeExtend.cs
@小李xl 小李xl on 12 Nov 2022 600 bytes 添加敌人视野
  1. using Godot;
  2.  
  3. /// <summary>
  4. /// 该类为 node 节点通用扩展函数类
  5. /// </summary>
  6. public static class NodeExtend
  7. {
  8. /// <summary>
  9. /// 尝试将一个 Node2d 节点转换成一个 ActivityObject 对象, 如果转换失败, 则返回 null
  10. /// </summary>
  11. public static ActivityObject AsActivityObject(this Node2D node2d)
  12. {
  13. if (node2d is ActivityObject p)
  14. {
  15. return p;
  16. }
  17. var parent = node2d.GetParent();
  18. if (parent != null && parent is ActivityObject p2)
  19. {
  20. return p2;
  21. }
  22. return null;
  23. }
  24. }