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DungeonShooting / DungeonShooting_Godot / resource / material / Blend.tres
@小李xl 小李xl on 5 Aug 2023 507 bytes 完善UiCell类
  1. [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cces3bhds7jyi"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1"]
  4.  
  5. [resource]
  6. resource_local_to_scene = true
  7. shader = ExtResource("1")
  8. shader_parameter/blend = Color(1, 1, 1, 1)
  9. shader_parameter/schedule = 0.0
  10. shader_parameter/modulate = Color(1, 1, 1, 1)
  11. shader_parameter/show_outline = true
  12. shader_parameter/outline_color = Color(0.941176, 0.941176, 0.941176, 1)
  13. shader_parameter/outline_rainbow = false