- using Godot;
- using UI.MapEditor;
-
- namespace UI.MapEditorMapLayer;
-
- public partial class MapEditorMapLayerPanel : MapEditorMapLayer
- {
- public class LayerButtonData
- {
- /// <summary>
- /// 显示文本
- /// </summary>
- public string Title;
- /// <summary>
- /// 是否锁定
- /// </summary>
- public bool IsLock;
- /// <summary>
- /// Map层级
- /// </summary>
- public int Layer;
-
- public LayerButtonData(string title, bool isLock, int layer)
- {
- Title = title;
- IsLock = isLock;
- Layer = layer;
- }
- }
-
- private UiGrid<LayerButton, LayerButtonData> _grid;
-
- public override void OnCreateUi()
- {
- _grid = new UiGrid<LayerButton, LayerButtonData>(S_LayerButton, typeof(LayerButtonCell));
- _grid.SetCellOffset(new Vector2I(0, 2));
- _grid.SetHorizontalExpand(true);
-
- _grid.Add(new LayerButtonData("地面", false, EditorTileMap.AutoFloorLayer));
- _grid.Add(new LayerButtonData("自定义底层", false, EditorTileMap.CustomFloorLayer));
- _grid.Add(new LayerButtonData("中层自动图块", true, EditorTileMap.AutoMiddleLayer));
- _grid.Add(new LayerButtonData("自定义中层", false, EditorTileMap.CustomMiddleLayer));
- _grid.Add(new LayerButtonData("高层自动图块", true, EditorTileMap.AutoTopLayer));
- _grid.Add(new LayerButtonData("自定义高层", false, EditorTileMap.CustomTopLayer));
- _grid.Add(new LayerButtonData("标记数据层", false, EditorTileMap.MarkLayer));
- }
-
- public override void OnDestroyUi()
- {
- _grid.Destroy();
- }
-
- }