- [gd_scene load_steps=7 format=3 uid="uid://dbas3vph0i2ro"]
-
- [ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="1_pdyqx"]
- [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="1_r2unj"]
-
- [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_4wcis"]
- particles_animation = true
- particles_anim_h_frames = 3
- particles_anim_v_frames = 1
- particles_anim_loop = false
-
- [sub_resource type="Curve" id="Curve_86ye5"]
- _data = [Vector2(0.0215054, 1), 0.0, 0.0, 0, 0, Vector2(0.512545, 0.882353), 0.0, 0.0, 0, 0, Vector2(1, 0.152941), 0.0, 0.0, 0, 0]
- point_count = 3
-
- [sub_resource type="CurveTexture" id="CurveTexture_j77i6"]
- curve = SubResource("Curve_86ye5")
-
- [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8n28q"]
- lifetime_randomness = 0.3
- particle_flag_disable_z = true
- angle_max = 360.0
- initial_velocity_min = 5.0
- initial_velocity_max = 35.0
- gravity = Vector3(0, 0, 0)
- scale_min = 0.6
- scale_max = 1.5
- scale_curve = SubResource("CurveTexture_j77i6")
- anim_offset_max = 1.0
-
- [node name="ShotFire3" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")]
- modulate = Color(0.95, 0.70965, 0.6365, 0.470588)
- material = SubResource("CanvasItemMaterial_4wcis")
- emitting = false
- process_material = SubResource("ParticleProcessMaterial_8n28q")
- texture = ExtResource("1_r2unj")
- lifetime = 0.7
- one_shot = true
- explosiveness = 1.0
- randomness = 0.5
- fixed_fps = 20
- script = ExtResource("1_pdyqx")
- Particles2D = []