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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://dl62yuh5q656a"]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_8es7a"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_d8jnk"]
  5. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="3_ta10a"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_x5aop"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_d8jnk")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f8vun"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_d8jnk")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="SpriteFrames" id="SpriteFrames_ugstb"]
  20. animations = [{
  21. "frames": [{
  22. "duration": 1.0,
  23. "texture": ExtResource("3_ta10a")
  24. }],
  25. "loop": true,
  26. "name": &"default",
  27. "speed": 5.0
  28. }]
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_xgcls"]
  31. size = Vector2(32, 16)
  32.  
  33. [node name="RoomDoor" type="Node"]
  34. script = ExtResource("1_8es7a")
  35. collision_layer = 1
  36. z_index = 15
  37.  
  38. [node name="ShadowSprite" type="Sprite2D" parent="."]
  39. z_index = -1
  40. material = SubResource("ShaderMaterial_x5aop")
  41.  
  42. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  43. material = SubResource("ShaderMaterial_f8vun")
  44. position = Vector2(0, -16)
  45. scale = Vector2(0.5, 0.25)
  46. sprite_frames = SubResource("SpriteFrames_ugstb")
  47.  
  48. [node name="Collision" type="CollisionShape2D" parent="."]
  49. position = Vector2(0, -16)
  50. shape = SubResource("RectangleShape2D_xgcls")