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DungeonShooting / DungeonShooting_Godot / resource / map / tileMaps / testGroup / battle / Room6.tscn
@小李xl 小李xl on 6 Apr 2023 3 KB 调整模板房间
  1. [gd_scene load_steps=5 format=3 uid="uid://enbdu7o247o2"]
  2.  
  3. [ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="1_0o1o2"]
  4. [ext_resource type="Script" path="res://src/framework/map/mark/EnemyMark.cs" id="3_mis0j"]
  5. [ext_resource type="Script" path="res://src/framework/map/mark/WeaponMark.cs" id="4_cu8vs"]
  6. [ext_resource type="Script" path="res://src/framework/map/DungeonRoomTemplate.cs" id="dungeonRoomTemplate"]
  7.  
  8. [node name="Room6" type="TileMap"]
  9. tile_set = ExtResource("1_0o1o2")
  10. format = 2
  11. layer_0/tile_data = PackedInt32Array(196613, 0, 8, 131077, 0, 8, 65541, 0, 8, 5, 0, 8, -65531, 0, 8, -131067, 0, 8, 196612, 0, 8, 131076, 0, 8, 65540, 0, 8, 4, 0, 8, -65532, 0, 8, -131068, 0, 8, 196611, 0, 8, 131075, 0, 8, 65539, 0, 8, 3, 0, 8, -65533, 0, 8, -131069, 0, 8, 196610, 0, 8, 131074, 0, 8, 65538, 0, 8, 2, 0, 8, -65534, 0, 8, -131070, 0, 8, 196609, 0, 8, 131073, 0, 8, 65537, 0, 8, 1, 0, 8, -65535, 0, 8, -131071, 0, 8, 196608, 0, 8, 131072, 0, 8, 65536, 0, 8, 0, 0, 8, -65536, 0, 8, -131072, 0, 8, 262143, 0, 8, 196607, 0, 8, 131071, 0, 8, 65535, 0, 8, -1, 0, 8, -65537, 0, 8, 262142, 0, 8, 196606, 0, 8, 131070, 0, 8, 65534, 0, 8, -2, 0, 8, -65538, 0, 8, -3, 196608, 3, -65539, 196608, 3, -131075, 196608, 4, -131074, 131072, 7, -131073, 131072, 7, 65533, 196608, 3, 131069, 196608, 3, 196605, 196608, 3, 262141, 196608, 3, 327679, 131072, 2, 327678, 131072, 2, 327677, 720896, 2, -196608, 131072, 7, 262144, 131072, 2, -196607, 131072, 7, 262145, 131072, 2, -196606, 131072, 7, 262146, 131072, 2, -196605, 131072, 7, 262147, 196608, 2, -196604, 131072, 7, 262148, 0, 8, -196603, 131072, 7, 262149, 0, 8, -131066, 65536, 3, -65530, 65536, 3, -196602, 65536, 4, 6, 65536, 3, 65542, 65536, 7, 131078, 0, 8, 196614, 0, 8, 262150, 0, 8, 458761, 0, 8, 393225, 0, 8, 327689, 0, 8, 262153, 0, 8, 196617, 0, 8, 131081, 0, 8, 458760, 0, 8, 393224, 0, 8, 327688, 0, 8, 262152, 0, 8, 196616, 0, 8, 131080, 0, 8, 458759, 0, 8, 393223, 0, 8, 327687, 0, 8, 262151, 0, 8, 196615, 0, 8, 131079, 0, 8, 458758, 0, 8, 393222, 0, 8, 327686, 0, 8, 458757, 0, 8, 393221, 0, 8, 327685, 0, 8, 458756, 0, 8, 393220, 0, 8, 327684, 0, 8, 327683, 196608, 3, 393219, 196608, 3, 458755, 196608, 3, 524293, 131072, 2, 524292, 131072, 2, 524291, 720896, 2, 524294, 131072, 2, 65543, 131072, 7, 524295, 131072, 2, 65544, 131072, 7, 524296, 131072, 2, 65545, 131072, 7, 524297, 131072, 2, 131082, 65536, 3, 196618, 65536, 3, 65546, 65536, 4, 262154, 65536, 3, 327690, 65536, 3, 393226, 65536, 3, 458762, 65536, 3, 524298, 851968, 2)
  12. script = ExtResource("dungeonRoomTemplate")
  13.  
  14. [node name="EnemyMark" type="Node2D" parent="."]
  15. position = Vector2(20, 12)
  16. script = ExtResource("3_mis0j")
  17. Weapon1Id = "0003"
  18. Weapon1Ammo = 25
  19. Type = 3
  20. ItemId = "0001"
  21. Layer = 1
  22. BirthRect = Vector2i(40, 40)
  23.  
  24. [node name="EnemyMark2" type="Node2D" parent="."]
  25. position = Vector2(113, 79)
  26. script = ExtResource("3_mis0j")
  27. Weapon1Id = "0003"
  28. Weapon1Ammo = 25
  29. Type = 3
  30. ItemId = "0001"
  31. Layer = 1
  32. WaveNumber = 2
  33. BirthRect = Vector2i(40, 40)
  34.  
  35. [node name="WeaponMark" type="Node2D" parent="."]
  36. position = Vector2(63, 14)
  37. script = ExtResource("4_cu8vs")
  38. Type = 4
  39. ItemId = "0001"
  40. WaveNumber = 3
  41. DrawColor = Color(0.0196078, 0.627451, 0.768627, 1)
  42. Altitude = 8