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DungeonShooting / DungeonShooting_Godot / prefab / prop / buff / BuffProp0010.tscn
@小李xl 小李xl on 9 Nov 2023 1 KB 制作3个道具
  1. [gd_scene load_steps=7 format=3 uid="uid://do5mmmapnyxg4"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_5yy3i"]
  4. [ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0010.cs" id="1_q6g7l"]
  5. [ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/BuffProp0010.tres" id="3_i5q7j"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_5yy3i")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("1_5yy3i")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  30. size = Vector2(12, 10)
  31.  
  32. [node name="BuffProp0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  33. collision_layer = 4
  34. script = ExtResource("1_q6g7l")
  35. ShadowSprite = NodePath("ShadowSprite")
  36. AnimatedSprite = NodePath("AnimatedSprite")
  37. Collision = NodePath("Collision")
  38.  
  39. [node name="ShadowSprite" type="Sprite2D" parent="."]
  40. z_index = -1
  41. material = SubResource("ShaderMaterial_mrkt4")
  42.  
  43. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  44. material = SubResource("ShaderMaterial_b6ii6")
  45. sprite_frames = ExtResource("3_i5q7j")
  46.  
  47. [node name="Collision" type="CollisionShape2D" parent="."]
  48. shape = SubResource("RectangleShape2D_cpqup")