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DungeonShooting / DungeonShooting_Godot / src / game / activity / prop / buff / BuffProp0011.cs
@小李xl 小李xl on 8 Nov 2023 555 bytes 弹射子弹buff
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 弹射子弹 子弹反弹次数 +2
  6. /// </summary>
  7. [Tool]
  8. public partial class BuffProp0011 : BuffProp
  9. {
  10. public override void OnPickUpItem()
  11. {
  12. Master.RoleState.CalcBulletBounceCountEvent += CalcBulletBounceCountEvent;
  13. }
  14.  
  15. public override void OnRemoveItem()
  16. {
  17. Master.RoleState.CalcBulletBounceCountEvent -= CalcBulletBounceCountEvent;
  18. }
  19. private void CalcBulletBounceCountEvent(Weapon weapon, int originBounce, RefValue<int> bounce)
  20. {
  21. bounce.Value += 2;
  22. }
  23. }