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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / effect / KnifeHit1.tres
@小李xl 小李xl on 28 Jun 2023 1 KB 调整资源目录结构
  1. [gd_resource type="SpriteFrames" load_steps=8 format=3 uid="uid://dj8o7ws03bik4"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dx07ta0asnmuw" path="res://resource/sprite/effects/KnifeHit1.png" id="1_0yl3h"]
  4.  
  5. [sub_resource type="AtlasTexture" id="1"]
  6. atlas = ExtResource("1_0yl3h")
  7. region = Rect2(0, 0, 64, 68)
  8.  
  9. [sub_resource type="AtlasTexture" id="2"]
  10. atlas = ExtResource("1_0yl3h")
  11. region = Rect2(64, 0, 64, 68)
  12.  
  13. [sub_resource type="AtlasTexture" id="3"]
  14. atlas = ExtResource("1_0yl3h")
  15. region = Rect2(128, 0, 64, 68)
  16.  
  17. [sub_resource type="AtlasTexture" id="4"]
  18. atlas = ExtResource("1_0yl3h")
  19. region = Rect2(192, 0, 64, 68)
  20.  
  21. [sub_resource type="AtlasTexture" id="5"]
  22. atlas = ExtResource("1_0yl3h")
  23. region = Rect2(256, 0, 64, 68)
  24.  
  25. [sub_resource type="AtlasTexture" id="6"]
  26. atlas = ExtResource("1_0yl3h")
  27. region = Rect2(320, 0, 64, 68)
  28.  
  29. [resource]
  30. animations = [{
  31. "frames": [{
  32. "duration": 1.0,
  33. "texture": SubResource("1")
  34. }, {
  35. "duration": 1.0,
  36. "texture": SubResource("2")
  37. }, {
  38. "duration": 1.0,
  39. "texture": SubResource("3")
  40. }, {
  41. "duration": 1.0,
  42. "texture": SubResource("4")
  43. }, {
  44. "duration": 1.0,
  45. "texture": SubResource("5")
  46. }, {
  47. "duration": 1.0,
  48. "texture": SubResource("6")
  49. }],
  50. "loop": true,
  51. "name": &"default",
  52. "speed": 30.0
  53. }]