[gd_resource type="ShaderMaterial" load_steps=2 format=3] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1"] [resource] resource_local_to_scene = true render_priority = 4 shader = ExtResource( 1 ) shader_param/blend = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1