- [gd_scene load_steps=7 format=3 uid="uid://b8ogu2l8pa70y"]
-
- [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="1"]
- [ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_8pe88"]
- [ext_resource type="SpriteFrames" uid="uid://pwg2tx7dmcvp" path="res://resource/spriteFrames/bullet/Collision0001.tres" id="1_r62v8"]
- [ext_resource type="Script" path="res://src/game/effects/AutoDestroySprite.cs" id="2_r547d"]
-
- [sub_resource type="CanvasItemMaterial" id="1"]
- particles_animation = true
- particles_anim_h_frames = 3
- particles_anim_v_frames = 1
- particles_anim_loop = false
-
- [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gpp81"]
- lifetime_randomness = 0.5
- particle_flag_disable_z = true
- angle_max = 360.0
- spread = 25.0
- initial_velocity_max = 90.0
- gravity = Vector3(0, 0, 0)
- scale_curve = ExtResource("1_8pe88")
- color = Color(0.75, 0.75, 0.75, 0.470588)
- anim_offset_max = 1.0
-
- [node name="BulletSmoke0001" type="AnimatedSprite2D" node_paths=PackedStringArray("Particles2D")]
- sprite_frames = ExtResource("1_r62v8")
- frame = 4
- frame_progress = 1.0
- offset = Vector2(8, 0)
- script = ExtResource("2_r547d")
- Particles2D = [NodePath("GpuParticles2D")]
-
- [node name="GpuParticles2D" type="GPUParticles2D" parent="."]
- show_behind_parent = true
- material = SubResource("1")
- emitting = false
- process_material = SubResource("ParticleProcessMaterial_gpp81")
- texture = ExtResource("1")
- lifetime = 0.4
- one_shot = true
- explosiveness = 0.9
- fixed_fps = 20