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DungeonShooting / DungeonShooting_Godot / resource / material / Sawtooth.tres
@小李xl 小李xl on 28 Nov 2023 220 bytes 封装代码, 液体画布 LiquidCanvas.cs
  1. [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cca0ka64xmrrd"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Sawtooth.gdshader" id="1_nrhtr"]
  4.  
  5. [resource]
  6. shader = ExtResource("1_nrhtr")