using Godot; /// <summary> /// 调试日志输出 /// </summary> public static class Debug { /// <summary> /// 所有日志信息,包括log和error /// </summary> public static string AllLogMessage { get; private set; } = ""; /// <summary> /// 输出日志 /// </summary> public static void Log(params object[] message) { var str = "[log]"; foreach (var m in message) { if (m is null) { str += "null"; } else { str += m; } } GD.Print(str); AllLogMessage = str + "\n" + AllLogMessage; if (AllLogMessage.Length > 10000) { AllLogMessage = AllLogMessage.Substring(0, 9500); } } /// <summary> /// 输出错误日志 /// </summary> public static void LogError(params object[] message) { var str = "[error]"; foreach (var m in message) { if (m is null) { str += "null"; } else { str += m; } } GD.PrintErr(str); AllLogMessage = str + "\n" + AllLogMessage; if (AllLogMessage.Length > 10000) { AllLogMessage = AllLogMessage.Substring(0, 9500); } } /// <summary> /// 清除log /// </summary> public static void Clear() { AllLogMessage = ""; } }