namespace UI.MapEditorMapLayer; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorMapLayer : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapLayerPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorMapLayer() : base(nameof(MapEditorMapLayer)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.LayerLabel /// </summary> public class LayerLabel : UiNode<MapEditorMapLayerPanel, Godot.Label, LayerLabel> { public LayerLabel(MapEditorMapLayerPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override LayerLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.AddButton /// </summary> public class AddButton : UiNode<MapEditorMapLayerPanel, Godot.Button, AddButton> { public AddButton(MapEditorMapLayerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.EditButton /// </summary> public class EditButton : UiNode<MapEditorMapLayerPanel, Godot.Button, EditButton> { public EditButton(MapEditorMapLayerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override EditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.DeleteButton /// </summary> public class DeleteButton : UiNode<MapEditorMapLayerPanel, Godot.Button, DeleteButton> { public DeleteButton(MapEditorMapLayerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorMapLayerPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerLabel /// </summary> public LayerLabel L_LayerLabel { get { if (_L_LayerLabel == null) _L_LayerLabel = new LayerLabel(UiPanel, Instance.GetNode<Godot.Label>("LayerLabel")); return _L_LayerLabel; } } private LayerLabel _L_LayerLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.AddButton /// </summary> public AddButton L_AddButton { get { if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton")); return _L_AddButton; } } private AddButton _L_AddButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.EditButton /// </summary> public EditButton L_EditButton { get { if (_L_EditButton == null) _L_EditButton = new EditButton(UiPanel, Instance.GetNode<Godot.Button>("EditButton")); return _L_EditButton; } } private EditButton _L_EditButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.DeleteButton /// </summary> public DeleteButton L_DeleteButton { get { if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton")); return _L_DeleteButton; } } private DeleteButton _L_DeleteButton; public HBoxContainer(MapEditorMapLayerPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.SelectTexture /// </summary> public class SelectTexture : UiNode<MapEditorMapLayerPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(MapEditorMapLayerPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton /// </summary> public class VisibleButton : UiNode<MapEditorMapLayerPanel, Godot.TextureButton, VisibleButton> { public VisibleButton(MapEditorMapLayerPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override VisibleButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton /// </summary> public class LayerButton : UiNode<MapEditorMapLayerPanel, Godot.Button, LayerButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.VisibleButton /// </summary> public VisibleButton L_VisibleButton { get { if (_L_VisibleButton == null) _L_VisibleButton = new VisibleButton(UiPanel, Instance.GetNode<Godot.TextureButton>("VisibleButton")); return _L_VisibleButton; } } private VisibleButton _L_VisibleButton; public LayerButton(MapEditorMapLayerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override LayerButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorMapLayerPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerButton /// </summary> public LayerButton L_LayerButton { get { if (_L_LayerButton == null) _L_LayerButton = new LayerButton(UiPanel, Instance.GetNode<Godot.Button>("LayerButton")); return _L_LayerButton; } } private LayerButton _L_LayerButton; public ScrollContainer(MapEditorMapLayerPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorMapLayerPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapLayer.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(MapEditorMapLayerPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.LayerLabel /// </summary> public LayerLabel S_LayerLabel => L_VBoxContainer.L_HBoxContainer.L_LayerLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.AddButton /// </summary> public AddButton S_AddButton => L_VBoxContainer.L_HBoxContainer.L_AddButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.EditButton /// </summary> public EditButton S_EditButton => L_VBoxContainer.L_HBoxContainer.L_EditButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.DeleteButton /// </summary> public DeleteButton S_DeleteButton => L_VBoxContainer.L_HBoxContainer.L_DeleteButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.SelectTexture /// </summary> public SelectTexture S_SelectTexture => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_SelectTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton /// </summary> public VisibleButton S_VisibleButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_VisibleButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton /// </summary> public LayerButton S_LayerButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }