namespace UI.RoomMap; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class RoomMap : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: RoomMap.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((RoomMapPanel)this, GetNode<Godot.ColorRect>("Bg")); return _L_Bg; } } private Bg _L_Bg; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomMap.MapBar /// </summary> public MapBar L_MapBar { get { if (_L_MapBar == null) _L_MapBar = new MapBar((RoomMapPanel)this, GetNode<Godot.NinePatchRect>("MapBar")); return _L_MapBar; } } private MapBar _L_MapBar; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomMap.MagnifyMapBar /// </summary> public MagnifyMapBar L_MagnifyMapBar { get { if (_L_MagnifyMapBar == null) _L_MagnifyMapBar = new MagnifyMapBar((RoomMapPanel)this, GetNode<Godot.NinePatchRect>("MagnifyMapBar")); return _L_MagnifyMapBar; } } private MagnifyMapBar _L_MagnifyMapBar; public RoomMap() : base(nameof(RoomMap)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: RoomMap.Bg /// </summary> public class Bg : UiNode<RoomMapPanel, Godot.ColorRect, Bg> { public Bg(RoomMapPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Node2D"/>, 路径: RoomMap.MapBar.DrawContainer.Root /// </summary> public class Root : UiNode<RoomMapPanel, Godot.Node2D, Root> { public Root(RoomMapPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { } public override Root Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomMap.MapBar.DrawContainer.Mark /// </summary> public class Mark : UiNode<RoomMapPanel, Godot.Sprite2D, Mark> { public Mark(RoomMapPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override Mark Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: RoomMap.MapBar.DrawContainer /// </summary> public class DrawContainer : UiNode<RoomMapPanel, Godot.TextureRect, DrawContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: RoomMap.MapBar.Root /// </summary> public Root L_Root { get { if (_L_Root == null) _L_Root = new Root(UiPanel, Instance.GetNode<Godot.Node2D>("Root")); return _L_Root; } } private Root _L_Root; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomMap.MapBar.Mark /// </summary> public Mark L_Mark { get { if (_L_Mark == null) _L_Mark = new Mark(UiPanel, Instance.GetNode<Godot.Sprite2D>("Mark")); return _L_Mark; } } private Mark _L_Mark; public DrawContainer(RoomMapPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override DrawContainer Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: RoomMap.MapBar /// </summary> public class MapBar : UiNode<RoomMapPanel, Godot.NinePatchRect, MapBar> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomMap.DrawContainer /// </summary> public DrawContainer L_DrawContainer { get { if (_L_DrawContainer == null) _L_DrawContainer = new DrawContainer(UiPanel, Instance.GetNode<Godot.TextureRect>("DrawContainer")); return _L_DrawContainer; } } private DrawContainer _L_DrawContainer; public MapBar(RoomMapPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override MapBar Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: RoomMap.MagnifyMapBar /// </summary> public class MagnifyMapBar : UiNode<RoomMapPanel, Godot.NinePatchRect, MagnifyMapBar> { public MagnifyMapBar(RoomMapPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override MagnifyMapBar Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: RoomMap.Bg /// </summary> public Bg S_Bg => L_Bg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: RoomMap.MapBar.DrawContainer.Root /// </summary> public Root S_Root => L_MapBar.L_DrawContainer.L_Root; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomMap.MapBar.DrawContainer.Mark /// </summary> public Mark S_Mark => L_MapBar.L_DrawContainer.L_Mark; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomMap.MapBar.DrawContainer /// </summary> public DrawContainer S_DrawContainer => L_MapBar.L_DrawContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomMap.MapBar /// </summary> public MapBar S_MapBar => L_MapBar; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomMap.MagnifyMapBar /// </summary> public MagnifyMapBar S_MagnifyMapBar => L_MagnifyMapBar; }