[gd_scene load_steps=4 format=3 uid="uid://dbjpknb3d5gfw"] [ext_resource type="Script" path="res://src/game/ui/weaponRoulette/WeaponRoulettePanel.cs" id="1_1uvbk"] [ext_resource type="Texture2D" uid="uid://e6krxgte01j3" path="res://resource/sprite/ui/roulette/RouletteBg.png" id="2_k6gjh"] [ext_resource type="Texture2D" uid="uid://civvcowt2wklr" path="res://resource/sprite/weapon/weapon0001/Weapon0001.png" id="3_f6rvp"] [node name="WeaponRoulette" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_1uvbk") [node name="Bg" type="ColorRect" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0, 0, 0, 0.588235) [node name="Control" type="Control" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -0.5 offset_top = -20.0 offset_right = 0.5 offset_bottom = -19.0 grow_horizontal = 2 grow_vertical = 2 [node name="RouletteBg" type="Sprite2D" parent="Control"] scale = Vector2(4, 4) texture = ExtResource("2_k6gjh") [node name="WeaponSlot" type="Node2D" parent="Control/RouletteBg"] [node name="Sprite" type="Sprite2D" parent="Control/RouletteBg/WeaponSlot"] position = Vector2(65, 2.08165e-12) texture = ExtResource("3_f6rvp") [node name="Area2D" type="Area2D" parent="Control/RouletteBg/WeaponSlot"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Control/RouletteBg/WeaponSlot/Area2D"]