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DungeonShooting / DungeonShooting_Godot / prefab / bullet / laser / Laser0002.tscn
@小李xl 小李xl on 1 Feb 2024 882 bytes 宝箱互动, 新的子弹击中逻辑
[gd_scene load_steps=4 format=3 uid="uid://cjt68qk2mm7km"]

[ext_resource type="Script" path="res://src/game/activity/bullet/laser/Laser.cs" id="1_t3xbd"]
[ext_resource type="Texture2D" uid="uid://clfpbq1c1ilp1" path="res://resource/sprite/bullet/laser/Laser0001.png" id="2_ga23q"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_l4vuk"]
resource_local_to_scene = true

[node name="Laser0001" type="Area2D" node_paths=PackedStringArray("Particles2D")]
collision_layer = 2
collision_mask = 0
monitorable = false
script = ExtResource("1_t3xbd")
Particles2D = []

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_l4vuk")

[node name="LineSprite" type="Sprite2D" parent="."]
modulate = Color(1.5, 1.5, 1.5, 1)
position = Vector2(0, 1.19209e-07)
texture = ExtResource("2_ga23q")
centered = false
offset = Vector2(0, -8)