[gd_scene load_steps=8 format=3 uid="uid://c1fx7c1jwil26"] [ext_resource type="Script" path="res://src/game/activity/bullet/normal/TrailBullet.cs" id="1_b8pov"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_iolc6"] [ext_resource type="SpriteFrames" uid="uid://dx4t45bq8ehhq" path="res://resource/spriteFrames/bullet/Bullet0006.tres" id="3_v2y7a"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"] resource_local_to_scene = true shader = ExtResource("2_iolc6") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"] resource_local_to_scene = true shader = ExtResource("2_iolc6") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = false shader_parameter/grey = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_4mw2b"] radius = 3.0 [sub_resource type="CircleShape2D" id="CircleShape2D_vqdkp"] radius = 3.0 [node name="Bullet0006" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 collision_mask = 0 script = ExtResource("1_b8pov") CollisionArea = NodePath("AnimatedSprite/CollisionArea") CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D") Particles2D = [] ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_w5w0i") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] modulate = Color(1.6, 1.6, 1.6, 1) material = SubResource("ShaderMaterial_qhkgc") sprite_frames = ExtResource("3_v2y7a") [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"] shape = SubResource("CircleShape2D_4mw2b") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_vqdkp")