[gd_scene load_steps=6 format=3 uid="uid://c7i2q4mx5qp2h"] [ext_resource type="Script" path="res://src/game/activity/currency/Gold.cs" id="1_p60kl"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_5nps8"] [ext_resource type="Texture2D" uid="uid://cthwlbqve6i1l" path="res://resource/sprite/currency/Gold_shadow.png" id="3_6xm1s"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qdjhs"] resource_local_to_scene = true shader = ExtResource("2_5nps8") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_jvlsd"] size = Vector2(6, 4) [node name="GoldTemplate" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 4 collision_mask = 0 script = ExtResource("1_p60kl") GoldCount = 0 ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 texture = ExtResource("3_6xm1s") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_qdjhs") offset = Vector2(0, -4) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_jvlsd")