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DungeonShooting / DungeonShooting_Godot / resource / config / WeaponBase.json
@小李xl 小李xl on 3 Feb 2024 48 KB 0011武器制作中
  1. [
  2. {
  3. "Id": "0001",
  4. "Remark": "\u6B65\u67AA",
  5. "__Activity": "weapon0001",
  6. "Weight": 40,
  7. "WeightType": 2,
  8. "IsMelee": false,
  9. "ContinuousShoot": true,
  10. "AmmoCapacity": 30,
  11. "MaxAmmoCapacity": 420,
  12. "StandbyAmmoCapacity": 390,
  13. "ReloadTime": 2,
  14. "AloneReload": false,
  15. "AloneReloadCount": 1,
  16. "AloneReloadBeginIntervalTime": 0,
  17. "AloneReloadFinishIntervalTime": 0,
  18. "AloneReloadCanShoot": false,
  19. "LooseShoot": false,
  20. "MinChargeTime": 0,
  21. "ManualBeLoaded": false,
  22. "AutoManualBeLoaded": false,
  23. "BeLoadedTime": 0,
  24. "ContinuousCountRange": [
  25. 1
  26. ],
  27. "TriggerInterval": 0,
  28. "StartFiringSpeed": 480,
  29. "FinalFiringSpeed": 480,
  30. "FiringSpeedAddSpeed": 0,
  31. "FiringSpeedBackSpeed": 0,
  32. "FiringSpeedBackTime": 0,
  33. "FireBulletCountRange": [
  34. 1
  35. ],
  36. "DelayedTime": 0,
  37. "StartScatteringRange": 5,
  38. "FinalScatteringRange": 45,
  39. "ScatteringRangeAddValue": 3,
  40. "ScatteringRangeBackSpeed": 40,
  41. "ScatteringRangeBackDelayTime": 0.5,
  42. "CameraShake": 2,
  43. "BacklashRange": [
  44. 2,
  45. 4
  46. ],
  47. "BacklashRegressionSpeed": 35,
  48. "UpliftAngle": 10,
  49. "DefaultAngle": 0,
  50. "UpliftAngleRestore": 1,
  51. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  52. "__Bullet": "0001",
  53. "__Shell": "shell0001",
  54. "ReloadThrowShell": false,
  55. "ThrowShellCount": 1,
  56. "ThrowShellDelayTime": 0,
  57. "CanMeleeAttack": true,
  58. "MeleeAttackHarmRange": [
  59. 10
  60. ],
  61. "MeleeAttackRepelRange": [
  62. 100
  63. ],
  64. "__ShootSound": "shooting0005",
  65. "__BeginReloadSound": "reloadBegin0004",
  66. "BeginReloadSoundDelayTime": 0.2,
  67. "__ReloadSound": "",
  68. "ReloadSoundDelayTime": 0,
  69. "__ReloadFinishSound": "beLoaded0011",
  70. "ReloadFinishSoundAdvanceTime": 0.4,
  71. "__BeLoadedSound": "",
  72. "BeLoadedSoundDelayTime": 0,
  73. "__OtherSoundMap": null,
  74. "__AiAttackAttr": ""
  75. },
  76. {
  77. "Id": "0001_ai",
  78. "Remark": "\u6B65\u67AA",
  79. "__Activity": "",
  80. "Weight": 40,
  81. "WeightType": 2,
  82. "IsMelee": false,
  83. "ContinuousShoot": false,
  84. "AmmoCapacity": 30,
  85. "MaxAmmoCapacity": 420,
  86. "StandbyAmmoCapacity": 390,
  87. "ReloadTime": 2,
  88. "AloneReload": false,
  89. "AloneReloadCount": 1,
  90. "AloneReloadBeginIntervalTime": 0,
  91. "AloneReloadFinishIntervalTime": 0,
  92. "AloneReloadCanShoot": false,
  93. "LooseShoot": false,
  94. "MinChargeTime": 0,
  95. "ManualBeLoaded": false,
  96. "AutoManualBeLoaded": false,
  97. "BeLoadedTime": 0,
  98. "ContinuousCountRange": [
  99. 3
  100. ],
  101. "TriggerInterval": 2.5,
  102. "StartFiringSpeed": 480,
  103. "FinalFiringSpeed": 480,
  104. "FiringSpeedAddSpeed": 0,
  105. "FiringSpeedBackSpeed": 0,
  106. "FiringSpeedBackTime": 0,
  107. "FireBulletCountRange": [
  108. 1
  109. ],
  110. "DelayedTime": 0,
  111. "StartScatteringRange": 5,
  112. "FinalScatteringRange": 45,
  113. "ScatteringRangeAddValue": 3,
  114. "ScatteringRangeBackSpeed": 40,
  115. "ScatteringRangeBackDelayTime": 0.5,
  116. "CameraShake": 2,
  117. "BacklashRange": [
  118. 2,
  119. 4
  120. ],
  121. "BacklashRegressionSpeed": 35,
  122. "UpliftAngle": 10,
  123. "DefaultAngle": 0,
  124. "UpliftAngleRestore": 1,
  125. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  126. "__Bullet": "0001",
  127. "__Shell": "shell0001",
  128. "ReloadThrowShell": false,
  129. "ThrowShellCount": 1,
  130. "ThrowShellDelayTime": 0,
  131. "CanMeleeAttack": true,
  132. "MeleeAttackHarmRange": [
  133. 10
  134. ],
  135. "MeleeAttackRepelRange": [
  136. 100
  137. ],
  138. "__ShootSound": "shooting0005",
  139. "__BeginReloadSound": "reloadBegin0004",
  140. "BeginReloadSoundDelayTime": 0.2,
  141. "__ReloadSound": "",
  142. "ReloadSoundDelayTime": 0,
  143. "__ReloadFinishSound": "beLoaded0011",
  144. "ReloadFinishSoundAdvanceTime": 0.4,
  145. "__BeLoadedSound": "",
  146. "BeLoadedSoundDelayTime": 0,
  147. "__OtherSoundMap": null,
  148. "__AiAttackAttr": "0001"
  149. },
  150. {
  151. "Id": "0002",
  152. "Remark": "\u9730\u5F39\u67AA",
  153. "__Activity": "weapon0002",
  154. "Weight": 40,
  155. "WeightType": 2,
  156. "IsMelee": false,
  157. "ContinuousShoot": false,
  158. "AmmoCapacity": 7,
  159. "MaxAmmoCapacity": 140,
  160. "StandbyAmmoCapacity": 133,
  161. "ReloadTime": 0.26,
  162. "AloneReload": true,
  163. "AloneReloadCount": 1,
  164. "AloneReloadBeginIntervalTime": 0.5,
  165. "AloneReloadFinishIntervalTime": 0.45,
  166. "AloneReloadCanShoot": true,
  167. "LooseShoot": false,
  168. "MinChargeTime": 0,
  169. "ManualBeLoaded": true,
  170. "AutoManualBeLoaded": true,
  171. "BeLoadedTime": 0.6,
  172. "ContinuousCountRange": [
  173. 1
  174. ],
  175. "TriggerInterval": 0,
  176. "StartFiringSpeed": 120,
  177. "FinalFiringSpeed": 120,
  178. "FiringSpeedAddSpeed": 0,
  179. "FiringSpeedBackSpeed": 0,
  180. "FiringSpeedBackTime": 0,
  181. "FireBulletCountRange": [
  182. 5
  183. ],
  184. "DelayedTime": 0,
  185. "StartScatteringRange": 12,
  186. "FinalScatteringRange": 30,
  187. "ScatteringRangeAddValue": 20,
  188. "ScatteringRangeBackSpeed": 40,
  189. "ScatteringRangeBackDelayTime": 0.5,
  190. "CameraShake": 4,
  191. "BacklashRange": [
  192. 5,
  193. 6
  194. ],
  195. "BacklashRegressionSpeed": 35,
  196. "UpliftAngle": 15,
  197. "DefaultAngle": 0,
  198. "UpliftAngleRestore": 1,
  199. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  200. "__Bullet": "0002",
  201. "__Shell": "shell0002",
  202. "ReloadThrowShell": false,
  203. "ThrowShellCount": 1,
  204. "ThrowShellDelayTime": 0.2,
  205. "CanMeleeAttack": true,
  206. "MeleeAttackHarmRange": [
  207. 10
  208. ],
  209. "MeleeAttackRepelRange": [
  210. 100
  211. ],
  212. "__ShootSound": "shooting0003",
  213. "__BeginReloadSound": "reloadBegin0002",
  214. "BeginReloadSoundDelayTime": 0,
  215. "__ReloadSound": "reloading0002",
  216. "ReloadSoundDelayTime": 0,
  217. "__ReloadFinishSound": "reloadFinish0002",
  218. "ReloadFinishSoundAdvanceTime": 0.3,
  219. "__BeLoadedSound": "beLoaded0005",
  220. "BeLoadedSoundDelayTime": 0,
  221. "__OtherSoundMap": null,
  222. "__AiAttackAttr": ""
  223. },
  224. {
  225. "Id": "0002_ai",
  226. "Remark": "\u9730\u5F39\u67AA",
  227. "__Activity": "",
  228. "Weight": 40,
  229. "WeightType": 2,
  230. "IsMelee": false,
  231. "ContinuousShoot": false,
  232. "AmmoCapacity": 7,
  233. "MaxAmmoCapacity": 140,
  234. "StandbyAmmoCapacity": 133,
  235. "ReloadTime": 0.26,
  236. "AloneReload": true,
  237. "AloneReloadCount": 1,
  238. "AloneReloadBeginIntervalTime": 0.5,
  239. "AloneReloadFinishIntervalTime": 0.45,
  240. "AloneReloadCanShoot": true,
  241. "LooseShoot": false,
  242. "MinChargeTime": 0,
  243. "ManualBeLoaded": true,
  244. "AutoManualBeLoaded": true,
  245. "BeLoadedTime": 0.6,
  246. "ContinuousCountRange": [
  247. 1
  248. ],
  249. "TriggerInterval": 3,
  250. "StartFiringSpeed": 120,
  251. "FinalFiringSpeed": 120,
  252. "FiringSpeedAddSpeed": 0,
  253. "FiringSpeedBackSpeed": 0,
  254. "FiringSpeedBackTime": 0,
  255. "FireBulletCountRange": [
  256. 5
  257. ],
  258. "DelayedTime": 0,
  259. "StartScatteringRange": 12,
  260. "FinalScatteringRange": 30,
  261. "ScatteringRangeAddValue": 20,
  262. "ScatteringRangeBackSpeed": 40,
  263. "ScatteringRangeBackDelayTime": 0.5,
  264. "CameraShake": 4,
  265. "BacklashRange": [
  266. 5,
  267. 6
  268. ],
  269. "BacklashRegressionSpeed": 35,
  270. "UpliftAngle": 15,
  271. "DefaultAngle": 0,
  272. "UpliftAngleRestore": 1,
  273. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  274. "__Bullet": "0002",
  275. "__Shell": "shell0002",
  276. "ReloadThrowShell": false,
  277. "ThrowShellCount": 1,
  278. "ThrowShellDelayTime": 0.2,
  279. "CanMeleeAttack": true,
  280. "MeleeAttackHarmRange": [
  281. 10
  282. ],
  283. "MeleeAttackRepelRange": [
  284. 100
  285. ],
  286. "__ShootSound": "shooting0003",
  287. "__BeginReloadSound": "reloadBegin0002",
  288. "BeginReloadSoundDelayTime": 0,
  289. "__ReloadSound": "reloading0002",
  290. "ReloadSoundDelayTime": 0,
  291. "__ReloadFinishSound": "reloadFinish0002",
  292. "ReloadFinishSoundAdvanceTime": 0.3,
  293. "__BeLoadedSound": "beLoaded0005",
  294. "BeLoadedSoundDelayTime": 0,
  295. "__OtherSoundMap": null,
  296. "__AiAttackAttr": "0002"
  297. },
  298. {
  299. "Id": "0003",
  300. "Remark": "\u624B\u67AA",
  301. "__Activity": "weapon0003",
  302. "Weight": 20,
  303. "WeightType": 1,
  304. "IsMelee": false,
  305. "ContinuousShoot": false,
  306. "AmmoCapacity": 12,
  307. "MaxAmmoCapacity": 180,
  308. "StandbyAmmoCapacity": 168,
  309. "ReloadTime": 1.4,
  310. "AloneReload": false,
  311. "AloneReloadCount": 1,
  312. "AloneReloadBeginIntervalTime": 0,
  313. "AloneReloadFinishIntervalTime": 0,
  314. "AloneReloadCanShoot": false,
  315. "LooseShoot": false,
  316. "MinChargeTime": 0,
  317. "ManualBeLoaded": false,
  318. "AutoManualBeLoaded": false,
  319. "BeLoadedTime": 0.05,
  320. "ContinuousCountRange": [
  321. 1
  322. ],
  323. "TriggerInterval": 0,
  324. "StartFiringSpeed": 460,
  325. "FinalFiringSpeed": 460,
  326. "FiringSpeedAddSpeed": 0,
  327. "FiringSpeedBackSpeed": 0,
  328. "FiringSpeedBackTime": 0,
  329. "FireBulletCountRange": [
  330. 1
  331. ],
  332. "DelayedTime": 0,
  333. "StartScatteringRange": 5,
  334. "FinalScatteringRange": 25,
  335. "ScatteringRangeAddValue": 4,
  336. "ScatteringRangeBackSpeed": 40,
  337. "ScatteringRangeBackDelayTime": 0.5,
  338. "CameraShake": 4,
  339. "BacklashRange": [
  340. 3,
  341. 5
  342. ],
  343. "BacklashRegressionSpeed": 35,
  344. "UpliftAngle": 20,
  345. "DefaultAngle": 0,
  346. "UpliftAngleRestore": 1,
  347. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  348. "__Bullet": "0001",
  349. "__Shell": "shell0001",
  350. "ReloadThrowShell": false,
  351. "ThrowShellCount": 1,
  352. "ThrowShellDelayTime": 0,
  353. "CanMeleeAttack": true,
  354. "MeleeAttackHarmRange": [
  355. 10
  356. ],
  357. "MeleeAttackRepelRange": [
  358. 100
  359. ],
  360. "__ShootSound": "shooting0004",
  361. "__BeginReloadSound": "reloading0001",
  362. "BeginReloadSoundDelayTime": 0,
  363. "__ReloadSound": "",
  364. "ReloadSoundDelayTime": 0,
  365. "__ReloadFinishSound": "beLoaded0015",
  366. "ReloadFinishSoundAdvanceTime": 0.43,
  367. "__BeLoadedSound": "",
  368. "BeLoadedSoundDelayTime": 0,
  369. "__OtherSoundMap": null,
  370. "__AiAttackAttr": ""
  371. },
  372. {
  373. "Id": "0003_ai",
  374. "Remark": "\u624B\u67AA",
  375. "__Activity": "",
  376. "Weight": 20,
  377. "WeightType": 1,
  378. "IsMelee": false,
  379. "ContinuousShoot": false,
  380. "AmmoCapacity": 12,
  381. "MaxAmmoCapacity": 180,
  382. "StandbyAmmoCapacity": 168,
  383. "ReloadTime": 1.4,
  384. "AloneReload": false,
  385. "AloneReloadCount": 1,
  386. "AloneReloadBeginIntervalTime": 0,
  387. "AloneReloadFinishIntervalTime": 0,
  388. "AloneReloadCanShoot": false,
  389. "LooseShoot": false,
  390. "MinChargeTime": 0,
  391. "ManualBeLoaded": false,
  392. "AutoManualBeLoaded": false,
  393. "BeLoadedTime": 0.05,
  394. "ContinuousCountRange": [
  395. 1
  396. ],
  397. "TriggerInterval": 1,
  398. "StartFiringSpeed": 300,
  399. "FinalFiringSpeed": 300,
  400. "FiringSpeedAddSpeed": 0,
  401. "FiringSpeedBackSpeed": 0,
  402. "FiringSpeedBackTime": 0,
  403. "FireBulletCountRange": [
  404. 1
  405. ],
  406. "DelayedTime": 0,
  407. "StartScatteringRange": 5,
  408. "FinalScatteringRange": 25,
  409. "ScatteringRangeAddValue": 4,
  410. "ScatteringRangeBackSpeed": 40,
  411. "ScatteringRangeBackDelayTime": 0.5,
  412. "CameraShake": 4,
  413. "BacklashRange": [
  414. 3,
  415. 5
  416. ],
  417. "BacklashRegressionSpeed": 35,
  418. "UpliftAngle": 20,
  419. "DefaultAngle": 0,
  420. "UpliftAngleRestore": 1,
  421. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  422. "__Bullet": "0001",
  423. "__Shell": "shell0001",
  424. "ReloadThrowShell": false,
  425. "ThrowShellCount": 1,
  426. "ThrowShellDelayTime": 0,
  427. "CanMeleeAttack": true,
  428. "MeleeAttackHarmRange": [
  429. 10
  430. ],
  431. "MeleeAttackRepelRange": [
  432. 100
  433. ],
  434. "__ShootSound": "shooting0004",
  435. "__BeginReloadSound": "reloading0001",
  436. "BeginReloadSoundDelayTime": 0,
  437. "__ReloadSound": "",
  438. "ReloadSoundDelayTime": 0,
  439. "__ReloadFinishSound": "beLoaded0015",
  440. "ReloadFinishSoundAdvanceTime": 0.43,
  441. "__BeLoadedSound": "",
  442. "BeLoadedSoundDelayTime": 0,
  443. "__OtherSoundMap": null,
  444. "__AiAttackAttr": "0003"
  445. },
  446. {
  447. "Id": "0004",
  448. "Remark": "\u5200",
  449. "__Activity": "weapon0004",
  450. "Weight": 40,
  451. "WeightType": 2,
  452. "IsMelee": true,
  453. "ContinuousShoot": false,
  454. "AmmoCapacity": 180,
  455. "MaxAmmoCapacity": 180,
  456. "StandbyAmmoCapacity": 180,
  457. "ReloadTime": 2,
  458. "AloneReload": false,
  459. "AloneReloadCount": 1,
  460. "AloneReloadBeginIntervalTime": 0,
  461. "AloneReloadFinishIntervalTime": 0,
  462. "AloneReloadCanShoot": false,
  463. "LooseShoot": true,
  464. "MinChargeTime": 0,
  465. "ManualBeLoaded": false,
  466. "AutoManualBeLoaded": false,
  467. "BeLoadedTime": 0,
  468. "ContinuousCountRange": [
  469. 1
  470. ],
  471. "TriggerInterval": 0,
  472. "StartFiringSpeed": 180,
  473. "FinalFiringSpeed": 180,
  474. "FiringSpeedAddSpeed": 0,
  475. "FiringSpeedBackSpeed": 0,
  476. "FiringSpeedBackTime": 0,
  477. "FireBulletCountRange": [
  478. 1
  479. ],
  480. "DelayedTime": 0,
  481. "StartScatteringRange": 0,
  482. "FinalScatteringRange": 0,
  483. "ScatteringRangeAddValue": 0,
  484. "ScatteringRangeBackSpeed": 0,
  485. "ScatteringRangeBackDelayTime": 0,
  486. "CameraShake": 7,
  487. "BacklashRange": [
  488. -8
  489. ],
  490. "BacklashRegressionSpeed": 24,
  491. "UpliftAngle": -95,
  492. "DefaultAngle": 0,
  493. "UpliftAngleRestore": 1,
  494. "FireEffect": "",
  495. "__Bullet": "2001",
  496. "__Shell": "",
  497. "ReloadThrowShell": false,
  498. "ThrowShellCount": 0,
  499. "ThrowShellDelayTime": 0,
  500. "CanMeleeAttack": true,
  501. "MeleeAttackHarmRange": [
  502. 10
  503. ],
  504. "MeleeAttackRepelRange": [
  505. 100
  506. ],
  507. "__ShootSound": "",
  508. "__BeginReloadSound": "",
  509. "BeginReloadSoundDelayTime": 0,
  510. "__ReloadSound": "",
  511. "ReloadSoundDelayTime": 0,
  512. "__ReloadFinishSound": "",
  513. "ReloadFinishSoundAdvanceTime": 0,
  514. "__BeLoadedSound": "",
  515. "BeLoadedSoundDelayTime": 0,
  516. "__OtherSoundMap": null,
  517. "__AiAttackAttr": ""
  518. },
  519. {
  520. "Id": "0004_ai",
  521. "Remark": "\u5200",
  522. "__Activity": "",
  523. "Weight": 40,
  524. "WeightType": 2,
  525. "IsMelee": true,
  526. "ContinuousShoot": false,
  527. "AmmoCapacity": 180,
  528. "MaxAmmoCapacity": 180,
  529. "StandbyAmmoCapacity": 180,
  530. "ReloadTime": 2,
  531. "AloneReload": false,
  532. "AloneReloadCount": 1,
  533. "AloneReloadBeginIntervalTime": 0,
  534. "AloneReloadFinishIntervalTime": 0,
  535. "AloneReloadCanShoot": false,
  536. "LooseShoot": true,
  537. "MinChargeTime": 0,
  538. "ManualBeLoaded": false,
  539. "AutoManualBeLoaded": false,
  540. "BeLoadedTime": 0,
  541. "ContinuousCountRange": [
  542. 1
  543. ],
  544. "TriggerInterval": 3,
  545. "StartFiringSpeed": 180,
  546. "FinalFiringSpeed": 180,
  547. "FiringSpeedAddSpeed": 0,
  548. "FiringSpeedBackSpeed": 0,
  549. "FiringSpeedBackTime": 0,
  550. "FireBulletCountRange": [
  551. 1
  552. ],
  553. "DelayedTime": 0,
  554. "StartScatteringRange": 0,
  555. "FinalScatteringRange": 0,
  556. "ScatteringRangeAddValue": 0,
  557. "ScatteringRangeBackSpeed": 0,
  558. "ScatteringRangeBackDelayTime": 0,
  559. "CameraShake": 7,
  560. "BacklashRange": [
  561. -8
  562. ],
  563. "BacklashRegressionSpeed": 24,
  564. "UpliftAngle": -95,
  565. "DefaultAngle": 0,
  566. "UpliftAngleRestore": 1,
  567. "FireEffect": "",
  568. "__Bullet": "2001",
  569. "__Shell": "",
  570. "ReloadThrowShell": false,
  571. "ThrowShellCount": 0,
  572. "ThrowShellDelayTime": 0,
  573. "CanMeleeAttack": true,
  574. "MeleeAttackHarmRange": [
  575. 10
  576. ],
  577. "MeleeAttackRepelRange": [
  578. 100
  579. ],
  580. "__ShootSound": "",
  581. "__BeginReloadSound": "",
  582. "BeginReloadSoundDelayTime": 0,
  583. "__ReloadSound": "",
  584. "ReloadSoundDelayTime": 0,
  585. "__ReloadFinishSound": "",
  586. "ReloadFinishSoundAdvanceTime": 0,
  587. "__BeLoadedSound": "",
  588. "BeLoadedSoundDelayTime": 0,
  589. "__OtherSoundMap": null,
  590. "__AiAttackAttr": "0004"
  591. },
  592. {
  593. "Id": "0005",
  594. "Remark": "\u72D9\u51FB\u67AA",
  595. "__Activity": "weapon0005",
  596. "Weight": 50,
  597. "WeightType": 2,
  598. "IsMelee": false,
  599. "ContinuousShoot": false,
  600. "AmmoCapacity": 10,
  601. "MaxAmmoCapacity": 80,
  602. "StandbyAmmoCapacity": 70,
  603. "ReloadTime": 2.8,
  604. "AloneReload": false,
  605. "AloneReloadCount": 1,
  606. "AloneReloadBeginIntervalTime": 0,
  607. "AloneReloadFinishIntervalTime": 0,
  608. "AloneReloadCanShoot": false,
  609. "LooseShoot": false,
  610. "MinChargeTime": 0,
  611. "ManualBeLoaded": true,
  612. "AutoManualBeLoaded": false,
  613. "BeLoadedTime": 0.9,
  614. "ContinuousCountRange": [
  615. 1
  616. ],
  617. "TriggerInterval": 0,
  618. "StartFiringSpeed": 150,
  619. "FinalFiringSpeed": 150,
  620. "FiringSpeedAddSpeed": 0,
  621. "FiringSpeedBackSpeed": 0,
  622. "FiringSpeedBackTime": 0,
  623. "FireBulletCountRange": [
  624. 1
  625. ],
  626. "DelayedTime": 0,
  627. "StartScatteringRange": 3,
  628. "FinalScatteringRange": 60,
  629. "ScatteringRangeAddValue": 40,
  630. "ScatteringRangeBackSpeed": 40,
  631. "ScatteringRangeBackDelayTime": 0.8,
  632. "CameraShake": 5,
  633. "BacklashRange": [
  634. 5,
  635. 7
  636. ],
  637. "BacklashRegressionSpeed": 20,
  638. "UpliftAngle": 15,
  639. "DefaultAngle": 0,
  640. "UpliftAngleRestore": 1,
  641. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  642. "__Bullet": "0004",
  643. "__Shell": "shell0003",
  644. "ReloadThrowShell": false,
  645. "ThrowShellCount": 1,
  646. "ThrowShellDelayTime": 0.2,
  647. "CanMeleeAttack": true,
  648. "MeleeAttackHarmRange": [
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  1867. "LooseShoot": false,
  1868. "MinChargeTime": 0,
  1869. "ManualBeLoaded": false,
  1870. "AutoManualBeLoaded": false,
  1871. "BeLoadedTime": 0.05,
  1872. "ContinuousCountRange": [
  1873. 1
  1874. ],
  1875. "TriggerInterval": 0.8,
  1876. "StartFiringSpeed": 300,
  1877. "FinalFiringSpeed": 300,
  1878. "FiringSpeedAddSpeed": 0,
  1879. "FiringSpeedBackSpeed": 0,
  1880. "FiringSpeedBackTime": 0,
  1881. "FireBulletCountRange": [
  1882. 1
  1883. ],
  1884. "DelayedTime": 0,
  1885. "StartScatteringRange": 2,
  1886. "FinalScatteringRange": 25,
  1887. "ScatteringRangeAddValue": 5,
  1888. "ScatteringRangeBackSpeed": 25,
  1889. "ScatteringRangeBackDelayTime": 0.5,
  1890. "CameraShake": 4,
  1891. "BacklashRange": [
  1892. 3,
  1893. 5
  1894. ],
  1895. "BacklashRegressionSpeed": 35,
  1896. "UpliftAngle": 20,
  1897. "DefaultAngle": 0,
  1898. "UpliftAngleRestore": 1,
  1899. "FireEffect": "res://prefab/effect/weapon/ShotFire0001.tscn",
  1900. "__Bullet": "0008",
  1901. "__Shell": "shell0001",
  1902. "ReloadThrowShell": true,
  1903. "ThrowShellCount": 5,
  1904. "ThrowShellDelayTime": 0,
  1905. "CanMeleeAttack": true,
  1906. "MeleeAttackHarmRange": [
  1907. 10
  1908. ],
  1909. "MeleeAttackRepelRange": [
  1910. 100
  1911. ],
  1912. "__ShootSound": "shooting0004",
  1913. "__BeginReloadSound": "reloading0001",
  1914. "BeginReloadSoundDelayTime": 0,
  1915. "__ReloadSound": "",
  1916. "ReloadSoundDelayTime": 0,
  1917. "__ReloadFinishSound": "beLoaded0015",
  1918. "ReloadFinishSoundAdvanceTime": 0.43,
  1919. "__BeLoadedSound": "",
  1920. "BeLoadedSoundDelayTime": 0,
  1921. "__OtherSoundMap": null,
  1922. "__AiAttackAttr": "0003"
  1923. }
  1924. ]