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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / bullet / Collision0001.tres
  1. [gd_resource type="SpriteFrames" load_steps=6 format=3 uid="uid://pwg2tx7dmcvp"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dwa4chrugc6b1" path="res://resource/sprite/bullet/collision/Collision0001.png" id="1_fwdya"]
  4.  
  5. [sub_resource type="AtlasTexture" id="AtlasTexture_howuv"]
  6. atlas = ExtResource("1_fwdya")
  7. region = Rect2(0, 0, 16, 16)
  8.  
  9. [sub_resource type="AtlasTexture" id="AtlasTexture_4qx75"]
  10. atlas = ExtResource("1_fwdya")
  11. region = Rect2(16, 0, 16, 16)
  12.  
  13. [sub_resource type="AtlasTexture" id="AtlasTexture_n6ula"]
  14. atlas = ExtResource("1_fwdya")
  15. region = Rect2(32, 0, 16, 16)
  16.  
  17. [sub_resource type="AtlasTexture" id="AtlasTexture_5lumy"]
  18. atlas = ExtResource("1_fwdya")
  19. region = Rect2(48, 0, 16, 16)
  20.  
  21. [resource]
  22. animations = [{
  23. "frames": [{
  24. "duration": 1.0,
  25. "texture": SubResource("AtlasTexture_howuv")
  26. }, {
  27. "duration": 1.0,
  28. "texture": SubResource("AtlasTexture_4qx75")
  29. }, {
  30. "duration": 1.0,
  31. "texture": SubResource("AtlasTexture_n6ula")
  32. }, {
  33. "duration": 1.0,
  34. "texture": SubResource("AtlasTexture_5lumy")
  35. }, {
  36. "duration": 1.0,
  37. "texture": null
  38. }],
  39. "loop": false,
  40. "name": &"default",
  41. "speed": 25.0
  42. }]