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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / weapon / Weapon0009.tres
[gd_resource type="SpriteFrames" load_steps=8 format=3 uid="uid://c0xwj3kpk02ua"]

[ext_resource type="Texture2D" uid="uid://qd7hufitblaf" path="res://resource/sprite/weapon/weapon0009/weapon0009.png" id="1_kidjv"]
[ext_resource type="Texture2D" uid="uid://bvw6batqb8dv8" path="res://resource/sprite/weapon/weapon0009/Weapon0009_reload.png" id="2_3282c"]

[sub_resource type="AtlasTexture" id="AtlasTexture_isstj"]
atlas = ExtResource("2_3282c")
region = Rect2(0, 0, 32, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_6v16h"]
atlas = ExtResource("2_3282c")
region = Rect2(32, 0, 32, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_jjjl6"]
atlas = ExtResource("2_3282c")
region = Rect2(64, 0, 32, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_nykj1"]
atlas = ExtResource("2_3282c")
region = Rect2(96, 0, 32, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_6s7uc"]
atlas = ExtResource("2_3282c")
region = Rect2(128, 0, 32, 24)

[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_kidjv")
}],
"loop": false,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_isstj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6v16h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jjjl6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nykj1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6s7uc")
}],
"loop": true,
"name": &"reloading_frame",
"speed": 5.0
}]