- using System.Collections.Generic;
- /// <summary>
- /// 生成地牢的配置
- /// </summary>
- public class DungeonConfig
- {
- /// <summary>
- /// 地牢组名称
- /// </summary>
- public string GroupName;
- /// <summary>
- /// 战斗房间数量
- /// </summary>
- public int BattleRoomCount = 15;
- /// <summary>
- /// 奖励房间数量
- /// </summary>
- public int RewardRoomCount = 2;
- /// <summary>
- /// 商店数量
- /// </summary>
- public int ShopRoomCount = 1;
- /// <summary>
- /// 出口房间数量
- /// </summary>
- public int OutRoomCount = 1;
- /// <summary>
- /// Boss房间数量
- /// </summary>
- public int BossRoomCount = 1;
- /// <summary>
- /// 房间数量
- /// </summary>
- public int RoomCount => BattleRoomCount + RewardRoomCount + ShopRoomCount + OutRoomCount + BossRoomCount;
- /// <summary>
- /// 房间最大层级
- /// </summary>
- public int MaxLayer = 5;
- /// <summary>
- /// 房间最小间隔
- /// </summary>
- public int RoomMinInterval = 2;
- /// <summary>
- /// 房间最大间隔
- /// </summary>
- public int RoomMaxInterval = 5;
- /// <summary>
- /// 房间横轴最小分散程度
- /// </summary>
- public float RoomHorizontalMinDispersion = -0.6f;
- /// <summary>
- /// 房间横轴最大分散程度
- /// </summary>
- public float RoomHorizontalMaxDispersion = 0.6f;
- /// <summary>
- /// 房间纵轴最小分散程度
- /// </summary>
- public float RoomVerticalMinDispersion = -0.6f;
- /// <summary>
- /// 房间纵轴最大分散程度
- /// </summary>
- public float RoomVerticalMaxDispersion = 0.6f;
- /// <summary>
- /// 是否启用区域限制
- /// </summary>
- public bool EnableLimitRange = true;
- /// <summary>
- /// 横轴范围
- /// </summary>
- public int RangeX = 120;
- /// <summary>
- /// 纵轴范围
- /// </summary>
- public int RangeY = 120;
- //----------------------- 地牢编辑使用 -------------------------
- /// <summary>
- /// 是否指定了房间
- /// </summary>
- public bool HasDesignatedRoom => DesignatedRoom != null && DesignatedRoom.Count > 0;
- /// <summary>
- /// 指定房间类型
- /// </summary>
- public DungeonRoomType DesignatedType;
- /// <summary>
- /// 指定房间列表
- /// </summary>
- public List<DungeonRoomSplit> DesignatedRoom;
- }