- using Godot;
- /// <summary>
- /// 护盾恢复时间buff, 恢复时间 - 2.5s
- /// </summary>
- [Tool]
- public partial class BuffProp0004 : BuffProp
- {
- public override void OnPickUpItem()
- {
- Master.RoleState.ShieldRecoveryTime -= 2.5f;
- }
- public override void OnRemoveItem()
- {
- Master.RoleState.ShieldRecoveryTime += 2.5f;
- }
- }