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DungeonShooting / DungeonShooting_Godot / scene / Main.tscn
@小李xl 小李xl on 27 Dec 2022 1 KB 墙体遮挡层级尝试方案
  1. [gd_scene load_steps=7 format=2]
  2.  
  3. [ext_resource path="res://scene/Room.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://prefab/ui/RoomUI.tscn" type="PackedScene" id=2]
  5. [ext_resource path="res://src/game/GameApplication.cs" type="Script" id=3]
  6. [ext_resource path="res://prefab/ui/Cursor.tscn" type="PackedScene" id=4]
  7.  
  8. [sub_resource type="Shader" id=1]
  9. code = "shader_type canvas_item;
  10.  
  11. uniform vec2 offset = vec2(0.0 , 0.0);
  12.  
  13. void vertex() {
  14. VERTEX += offset;
  15. }
  16.  
  17. "
  18.  
  19. [sub_resource type="ShaderMaterial" id=2]
  20. shader = SubResource( 1 )
  21. shader_param/offset = Vector2( 0, 0 )
  22.  
  23. [node name="Main" type="Node2D"]
  24. script = ExtResource( 3 )
  25. CursorPack = ExtResource( 4 )
  26. RoomPath = NodePath("ViewCanvas/ViewportContainer/Viewport/Room")
  27. ViewportPath = NodePath("ViewCanvas/ViewportContainer/Viewport")
  28. ViewportContainerPath = NodePath("ViewCanvas/ViewportContainer")
  29. UiPath = NodePath("UiCanvas/RoomUI")
  30. GlobalNodeRootPath = NodePath("GlobalNodeRoot")
  31.  
  32. [node name="ViewCanvas" type="CanvasLayer" parent="."]
  33. layer = -1
  34. offset = Vector2( -4, -4 )
  35. transform = Transform2D( 1, 0, 0, 1, -4, -4 )
  36.  
  37. [node name="ViewportContainer" type="ViewportContainer" parent="ViewCanvas"]
  38. material = SubResource( 2 )
  39. anchor_right = 1.0
  40. anchor_bottom = 1.0
  41. margin_right = -1438.0
  42. margin_bottom = -808.0
  43. rect_scale = Vector2( 4, 4 )
  44. stretch = true
  45.  
  46. [node name="Viewport" type="Viewport" parent="ViewCanvas/ViewportContainer"]
  47. size = Vector2( 482, 272 )
  48. own_world = true
  49. transparent_bg = true
  50. handle_input_locally = false
  51. render_target_update_mode = 3
  52.  
  53. [node name="Room" parent="ViewCanvas/ViewportContainer/Viewport" instance=ExtResource( 1 )]
  54.  
  55. [node name="GlobalNodeRoot" type="Node2D" parent="."]
  56.  
  57. [node name="UiCanvas" type="CanvasLayer" parent="."]
  58.  
  59. [node name="RoomUI" parent="UiCanvas" instance=ExtResource( 2 )]