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DungeonShooting / DungeonShooting_Godot / prefab / role / template / EnemyTemplate.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 测试特效
  1. [gd_scene load_steps=5 format=3 uid="uid://dbrig6dq441wo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/template/RoleTemplate.tscn" id="1_5po38"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="3_x8agd"]
  5.  
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("3_x8agd")
  10. shader_parameter/blend = Color(1, 1, 1, 1)
  11. shader_parameter/schedule = 0.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="CircleShape2D" id="CircleShape2D_wu0xv"]
  20. radius = 8.06226
  21.  
  22. [node name="EnemyTemplate" instance=ExtResource("1_5po38")]
  23. collision_layer = 16
  24. collision_mask = 25
  25. floor_stop_on_slope = false
  26.  
  27. [node name="AnimatedSprite" parent="." index="2"]
  28. material = SubResource("ShaderMaterial_k8mt5")
  29.  
  30. [node name="InteractiveCollision" parent="InteractiveArea" index="0"]
  31. shape = SubResource("CircleShape2D_wu0xv")
  32.  
  33. [node name="ViewRay" type="RayCast2D" parent="." index="6"]
  34. position = Vector2(0, -8)
  35. enabled = false
  36.  
  37. [node name="FirePoint" type="Marker2D" parent="." index="8"]
  38.  
  39. [node name="NavigationPoint" type="Marker2D" parent="." index="9"]
  40.  
  41. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  42. path_desired_distance = 3.0
  43. target_desired_distance = 3.0
  44. radius = 20.0