Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0001.tscn
[gd_scene load_steps=8 format=3 uid="uid://bj4kmvt8jg1cf"]

[ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_3d3df"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_mxa72"]
[ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/normal/bullet0001.png" id="3_pm4pr"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"]
resource_local_to_scene = true
shader = ExtResource("2_mxa72")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"]
resource_local_to_scene = true
shader = ExtResource("2_mxa72")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = false
shader_parameter/grey = 0.0

[sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_pm4pr")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
size = Vector2(9, 4)

[node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 2
script = ExtResource("1_3d3df")
CollisionArea = NodePath("AnimatedSprite/CollisionArea")
CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
Particles2D = []
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_w5w0i")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
modulate = Color(1.6, 1.6, 1.6, 1)
material = SubResource("ShaderMaterial_qhkgc")
sprite_frames = SubResource("SpriteFrames_5wvmf")

[node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
collision_layer = 0
collision_mask = 0
monitorable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
position = Vector2(2.93353, 0)
shape = SubResource("RectangleShape2D_lcqb8")

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(1.5, 0)
shape = SubResource("RectangleShape2D_lcqb8")