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DungeonShooting / DungeonShooting_Godot / resource / materlal / Shadow.tres
  1. [gd_resource type="ShaderMaterial" load_steps=2 format=2]
  2.  
  3. [ext_resource path="res://resource/materlal/Shadow.gdshader" type="Shader" id=1]
  4.  
  5. [resource]
  6. resource_local_to_scene = true
  7. shader = ExtResource( 1 )
  8. shader_param/shadowColor = Color( 0, 0, 0, 0.8 )
  9. shader_param/schedule = 1.0