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DungeonShooting / DungeonShooting_Godot / prefab / role / Role0001.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://cxhrcytrx0kcf"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_10c2n"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/player/Player.cs" id="2_6xwnt"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_rk4gg"]
  6. [ext_resource type="SpriteFrames" uid="uid://n11thtali6es" path="res://resource/spriteFrames/role/Role0001.tres" id="4_galcc"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lvutq"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_rk4gg")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_8hgu2"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("3_rk4gg")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [node name="Role0001" node_paths=PackedStringArray("HurtArea", "HurtCollision", "MountPoint", "BackMountPoint", "InteractiveArea", "InteractiveCollision", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_10c2n")]
  29. collision_layer = 8
  30. script = ExtResource("2_6xwnt")
  31. HurtArea = NodePath("HurtArea")
  32. HurtCollision = NodePath("HurtArea/HurtCollision")
  33. MountPoint = NodePath("MountPoint")
  34. BackMountPoint = NodePath("BackMountPoint")
  35. InteractiveArea = NodePath("InteractiveArea")
  36. InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
  37. MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea")
  38. MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision")
  39. ShadowSprite = NodePath("ShadowSprite")
  40. AnimatedSprite = NodePath("AnimatedSprite")
  41. Collision = NodePath("Collision")
  42.  
  43. [node name="ShadowSprite" parent="." index="0"]
  44. material = SubResource("ShaderMaterial_lvutq")
  45.  
  46. [node name="AnimatedSprite" parent="." index="2"]
  47. material = SubResource("ShaderMaterial_8hgu2")
  48. sprite_frames = ExtResource("4_galcc")