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DungeonShooting / DungeonShooting_Godot / src / config / ExcelConfig_Role.cs
using System.Text.Json.Serialization;
using System.Collections.Generic;

namespace Config;

public static partial class ExcelConfig
{
    public class Role
    {
        /// <summary>
        /// 物体唯一id <br/>
        /// 不需要添加类型前缀
        /// </summary>
        [JsonInclude]
        public string Id { get; private set; }

        /// <summary>
        /// 222
        /// </summary>
        [JsonInclude]
        public string[] A { get; private set; }

        /// <summary>
        /// 
        /// </summary>
        [JsonInclude]
        public Dictionary<string, int> B { get; private set; }

        /// <summary>
        /// 
        /// </summary>
        [JsonInclude]
        public Dictionary<string, string[]>[] C { get; private set; }

        /// <summary>
        /// 123
        /// </summary>
        [JsonInclude]
        public SerializeVector2 D { get; private set; }

        /// <summary>
        /// 
        /// </summary>
        [JsonInclude]
        public SerializeVector2[] E { get; private set; }

    }
}