[gd_scene load_steps=5 format=3 uid="uid://bnoa5mkbw6o0n"] [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="1_5e1lv"] [ext_resource type="Shader" path="res://resource/shader/RingOfPower.gdshader" id="2_cewpk"] [ext_resource type="Texture2D" uid="uid://bcca04qkcqpr6" path="res://resource/sprite/noise/Noise0001.png" id="3_cnv2p"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_1pb8g"] shader = ExtResource("2_cewpk") shader_parameter/radius = 0.58 shader_parameter/thickness = 0.34 shader_parameter/color = Color(0.9, 0.4, 0.1, 1) shader_parameter/brightness = 5.0 shader_parameter/angular_speed = 2.5 shader_parameter/radial_speed = 0.24 shader_parameter/alpha = 0.5 shader_parameter/noise = ExtResource("3_cnv2p") [node name="TestShader" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(168, 115) scale = Vector2(2.9375, 2.53125) texture = ExtResource("1_5e1lv") [node name="Sprite2D2" type="Sprite2D" parent="."] position = Vector2(1062, 627) scale = Vector2(25.25, 14.5938) texture = ExtResource("1_5e1lv") [node name="Sprite2D3" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_1pb8g") position = Vector2(314, 354) texture = ExtResource("1_5e1lv")