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DungeonShooting / DungeonShooting_Godot / src / framework / activity / WaitForFixedProcess.cs
@lijincheng lijincheng on 14 Feb 2023 346 bytes 协程完善

/// <summary>
/// 用于协程返回, 表示当前协程等待指定帧数
/// </summary>
public class WaitForFixedProcess
{
    private float _frames;
    private float _current = 0;

    public WaitForFixedProcess(int frames)
    {
        _frames = frames;
    }

    public bool NextStep()
    {
        return _current++ >= _frames;
    }
}