using Godot; /// <summary> /// 武器背包 武器容量+1 /// </summary> [Tool] public partial class BuffProp0013 : BuffActivity { public override void OnPickUpItem() { Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity + 1); } public override void OnRemoveItem() { Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity - 1); } }